How's everyone feeling post-RTX Austin? I'm still pretty dead.
1 week agoBen B. Singer Ben B. Singer
Episodes - 31 Terminator VS RoboCop
On yesterday’s blog, I noticed that a couple people were wondering why Fox VS Bucky wasn’t animated by Lange, the same guy who did Ivy VS Orchid and several of the episodes before that. I’ve been saving that conversation for this very blog, because we’re about to cover one of the most important episodes we’ve ever done.
So here’s the deal; around the time of Ivy VS Orchid’s production, we got ourselves into a bit of an “animator crisis.” No, that sounds like something disastrous happened. How about I call it an “animator mixer?” Wait, that sounds like we started setting up our animators on dates or something…
Never mind! The point is, we started looking into other potential animators. Sprite animation seemed to be coming back as a popular form of internet video, (whether or not Death Battle had anything to do with that I’ll leave up to you) and I was eager to show off some new talent across the show! I figured if I could get multiple animators on board, we could start churning out episodes at a much more frequent pace. You’ll notice that a lot of episodes around this point in Season 2 have several different credited animators varied between them.
Speaking of frequency, our very recently instituted in-house animator was beginning to lose his own frequent pace. Ivy VS Orchid actually had to be delayed due to animation setbacks. For his own privacy, I won’t go into any details on what happened, but at some point it was decided that Lange wasn't working out, and he was unfortunately let go. To be fair, if you recall from some of my earlier blogs, ScrewAttack’s working conditions weren’t exactly very forgiving back then, though our production timelines were far more lenient at this point.
And so, we were sadly down an animator and co-worker. However, there was a light at the end of the tunnel, for I had already secured three new freelance animators… 2 of whom worked with sprites, and 1 of which worked with 3D animation.
Yup. I’m talkin’ about the one and only Torrian Crawford.
Getting Torrian on board was a huge moment for the series. While this technically wasn’t Death Battle’s first 3D animation, you may recall that I had no idea Link VS Cloud would be 3D until mere days before the episode aired! Terminator VS RoboCop would be my first time working hand-in-hand with an animator to create a fully realized 3D battle. And once again, I was battling ScrewAttack’s manager at the time to make this happen. Fortunately, I had pulled off enough risky moves at this point to earn a little more trust, and was able to actually purchase a few very cheap assets for the battle. Such as the city Termy and Roby fight in! (Though only under the condition that if we were to do multiple 3D Death Battle episodes, this city would be used for the next one in order to cut costs.)
Needless to say, Torrian very quickly proved he was the animator we were looking for… but that story will continue on another day.
-Ben B. Singer
P.S. What’s your favorite Death Battle animated by Torrian?
1 week agokriss Community Manager
I am simply going to be copying and pasting for convenience. This rabies warning article was recently posted by Statesman.
RABIES ALERT: Health officials seeking women who handled infected bat downtown
Health officials are looking for several women who handled a bat last week near the Austin Convention Center downtown that has since tested positive for rabies.
The bat was initially found by a passerby near Fourth and Red River streets on Aug. 2 around 4:30 p.m.
“Multiple females were seen picking up a bat from the sidewalk and handling it while trying to give it water,” a statement from Austin Public Health said Wednesday.
“They then placed the bat in a tree and the bat fell out again on the ground,” officials said. “The bat was then covered with a cone until it was collected by Animal Protection.”
Health officials are urging anyone who handled or touched the bat to call the city’s Disease Surveillance Program at 512-972-5555.
“Rabies exposure occurs only when a person is bitten or scratched by a potentially rabid animal, or when abrasions, open wounds, or mucous membranes are contaminated with the saliva, brain, or nervous system tissue of a potentially rabid animal,” health officials said.
They said infected people may not show symptoms for several weeks or longer.
“The early signs of rabies can be fever or headache, but this changes quickly to nervous system signs such as confusion, sleepiness, or agitation,” health officials said. “Once someone with a rabies infection starts having these symptoms, that person usually does not survive.”
They said it is critical that you talk to a doctor or health care provider immediately if a wild animal bites you.
If you or someone you know has handled this bat, please take the necessary steps to ensure that you/they get the medical assistance that is needed.
1 week agoBen B. Singer Ben B. Singer
Time to chat about Ivy VS Orchid! I’m a big SoulCalibur fan, and Chad’s a big fan of Killer Instinct, so this one seemed like a perfect fit for us. It was really interesting diving into the stories of these two characters. It’s amazing how complex some of the lore behind behind fighting games can get despite, you know, being fighting games.
Though I have to admit… I am a little uncomfortable with how Wiz and Boomstick dedicate so much time in this episode toward discussing and analyzing Ivy and Orchid’s breasts. Don’t get me wrong, given the characters’ reputations it would have been weird not to bring it up. Looking back, I’m more so disgruntled by how it was clearly played for laughs but the jokes simply didn’t land very well. I think it could have been written a lot better, for sure.
In fact, I distinctly remember thinking these very thoughts shortly after airing this episode, and comparing it to the awkward attitude Boomstick displayed in Chun-Li VS Mai Shiranui about 2 years prior. Since this episode, I’ve been more subtle about how the character of Boomstick in particular discusses sexually designed female characters, while not completely removing his uncouth approach. An excellent example would be the differences between the two episodes Wonder Woman has appeared in.
On the other hand, the rundowns from Fox VS Bucky are easily some of my favorite from Season 2!
At this point in the show’s history, we’d already begun prioritizing fan requested matchups. However, every so often we’d come up with something we really wanted to do, and this was absolutely one of those kinds of episodes! Chad had grown up watching the Bucky O’Hare TV show, and the Bucky O'Hare arcade was one of my childhood favorites, so we knew we had to bring the funky fresh rabbit into a Death Battle… and this was one match-up which just seemed so freakin’ perfect.
I distinctly remember struggling a bit with Bucky’s part of the script, because I was worried our viewers might not care enough about this green alien rabbit to bother watching through the episode. That’s when I realized that not only is the cartoon intro insanely catchy, it also describes the character pretty well in a very short time! It’s one of those 90’s cartoon intros that you can watch once and instantly know exactly what kind of show you’re jumping into. So I figured I would just cut it down to half the length and literally show it to our audience to introduce them to our furry hopping fuzzball from outer space.
Here’s two interesting facts about the battle animation; for whatever reason, we could not find a sprite of Bucky’s ship, the Righteous Indignation, with its complete top. I guess the sprite from the arcade game never showed the top of the ship, or something. That’s why we do our best to hide the RI’s top throughout the fight!
Also, I believe this was our first animation to feature sprites from the Mcleod Gaming’s Super Smash Flash game series. Greg McLeod and his team have been awesome enough to continue to provide sprites for specific characters through Death Battle’s history, so looking back, this was a pretty important moment for the show! And yes, you pronounce Greg’s last name the same as Fox McCloud’s. Pretty fitting considering Fox was the first of the shared sprites.
The fight was really fun to write, especially that opening with the whole Star Fox team once I realized that there’s a toad on Fox’s team whom everyone wants to die… and Bucky’s team specifically hunts toads! How perfect was that? Mind blown, right? Incorporating all of Fox and Bucky’s gadgets into the fight was a blast… and that final blow! Still one of my all-time favorites. Just the whole sequence of Fox losing his robot legs, using the jetpack to launch himself, and then… well… not gonna spoil it for anyone who hasn’t seen it!
I'm extremely fond of this episode. I still remember measuring a particularly high jump Bucky made in one episode to be over 100 feet, and calculating his jetpack's speed when he outraced an explosion. I felt I was getting a lot better at taking these calculations seriously and finding some truly fascinating facts which could change the way you look at your favorite characters.
If you’ve got 13 minutes to spare, I’d definitely recommend checking out Fox VS Bucky again!
-Ben B. Singer
P.S. What was your favorite cartoon intro and how does it compare to the glory of Bucky O’Hare’s?
2 weeks agoBen B. Singer Ben B. Singer
Now here’s a couple of cool episodes that really solidified just how much Season 2’s quality differed from Season 1! While I look back on most of the season 1 episodes and always have some reason to cringe, these two are just an absolute joy to revisit.
There were a lot of reasons for this. One of which was that in lieu of hiring additional team members to produce each episode, the show was put into a loose monthly release schedule. While this meant we aired fewer episodes each year compared to the previous season, we had a lot more time to work on each one. Keep in mind I was still in college and producing other shows, so the extra time was a huge help!
The second reason was due to having an in-house animator for the first time ever! Once we began hiring Lange to animate near the end of Season 1, all of his work was done on a remote freelance basis in a completely different state. Communication with him wasn’t always easy, which caused some occasional confusion and even the Goku VS Superman delay. So he decided to move to Texas and work out of the ScrewAttack office.
Third, and possibly the biggest boon of all, was the introduction of the research team!
I cannot express my gratitude to these gentlemen enough, and many of them still work with us to this day. In fact, some of you may have met LousyTactician at RTX last weekend!
The origin of the research team is actually pretty fascinating. As Death Battle’s popularity grew, so did its viewership and the ScrewAttack community members AKA g1s. Since we would announce most matchups well in advance of their premiere, many viewers would try to predict the victors well before the episode aired. The most prominent and widely respected of these predictions came from the Unofficial Death Battle Fan Blog, a collaboration by 6 of the 7 g1s listed above. They had previously contacted me because they were concerned that ScrewAttack may have disapproved of their prediction blogs, as some of their results differed from the show’s. Instead, I was really excited and humbled by their work!
If you’ll recall, I was still handling the majority of the Death Battle production (sans animation, thank god) and the research was by far the most tedious part of the process. I already knew it’d be a huge benefit to hire these guys as researchers. But any time I pitched raising Death Battle's budget, I would hit a wall. I could barely pay the animator, so how the hell was I going to hire 6 researchers? Instead, I came up with new plan. The fan blog had consistently researched and posted predictions for every single Death Battle episode recently, and showed no signs of stopping any time soon… so I figured, why not have them share their research?
I proposed that they essentially become consultants who I would reach out to and discuss research topics on characters. They would be volunteer and non-contracted, so they wouldn’t actually be privy to any insider information regarding the production. Also, since they were volunteer, I never actually required them to do anything for Death Battle. In many ways, it was an evolution of the assistance I had acquired for the Goku VS Superman episode. In fact, the Research Team may have never been put together if not for the kind folks of Kanzenshuu, Dao of Dragon Ball, Superman Super Site, and Superman Homepage helping me with that one and inspiring me.
And so it was that MaxOfFewTrades, LousyTactician, AkumaTh, ultraguy, Samuraispartan7000, and psb123 became the first members of the Research Team! I also invited a g1 who went by darkhyrulelord, after I found his amazing blog covering a theoretical Death Battle between Ganondorf and Dracula. He was graciously accepted into the the fan blog’s team, and their positive effects on Death Battle became apparent very quickly!
Nowadays, a few research team members have left or joined, and I’m actually able to pay them for their work. Since they’re extremely involved in the Death Battle production process from start to finish now, their blog did conclude… but the torch was passed on to a new group of bloggers! I hope the Research Team is all very proud of what their work has inspired. I’m proud of them beyond words.
Oh hey, I haven’t even talked about these episodes, yet!
Honestly, despite these episodes being extremely satisfying to watch, there’s not much to say. What you see is basically what you get.
In the case of Shao Kahn VS M. Bison, this was an episode I’d planned on doing for a long time. It was pretty interesting discovering just how well Shao Kahn countered Bison. Also, there’s a pretty wonderful “alternate ending” we did as a joke!
For Ryu VS Strider, I was really worried about a 2D sprite battle capturing the essence of a ninja fight, but I think it turned out excellent!
Also, when you’re watching Shao Kahn VS M. Bison, make sure to watch until the very, very end of the video. All I’m gonna say is… we started seriously considering releasing a Boomstick musical album after this.
-Ben B. Singer
P.S. Have you ever made a Death Battle prediction blog or researched versus matches?
2 weeks agokriss Community Manager
RTX Austin 2018 has come and gone, and I miss everyone so much. The entire week went by like a blur, but I have awesome memories to keep with me. I was ecstatic that I was able to attend as many community events as I did. I met so many people! I started off my week with the RT World/BUS cookout on Wednesday. That was a HOT day, but I was a happy lady because so many people attended the event, and there was a ton of food including pancakes on the menu!
On Thursday, we held our first community summit with about 65 of our community group leaders/admins. It was absolutely amazing to see the huge turnout and also to be able to have an open dialogue with various representatives from our community. As it was the first of its kind, there were a lot of logistics to keep in mind to make this a success and a success it was! I could not have done this without Chelsea. She is, without a doubt, the most amazing co-pilot ever. Of all time.
And of course, afterward, I hit up the charity gala hosted by Sidequest. Ya gurl can clean up!
Now comes RTX Austin proper! HOLY SWISS CHEESE! I had so much fun meeting you all and having a ton of conversation on your feelings about the community and RTX as a whole. Fun fact, I was a Guardian from 2013 - 2017. This was going to be my 6th year being a Guardian, but I got to experience RTX as a CM this year! It was exciting and weird and bittersweet for me, but I'll get into that later. I got to attend a lot of community panels including the RT Reviews, BIGBITE Media, RT World, and OCC panels! (If you missed any of the community panels, you can see them here on Mixer!)
The weekend practically meshed into one day for me: our community creatives were kicking butt at the community corner all weekend long,
I got to ride on a wooden dragon,
and I got reconnect with even MORE community members during the evening events.
My heart is so full right now. RTX is such a great opportunity for members of this community to meet for the first time, reconnect with old friends, make new friends, and share their love of everything Rooster Teeth. Of course, RTX would not be possible without our Guardians. The heroes that you saw throughout the weekend with the red shirts (with the cute Ruby design) are all community members who volunteered their time and energy to make RTX run as smoothly as possible. I mentioned before that I was Guardian for 5 years. All weekend long, I wanted to throw on a Guardian shirt and help out wherever I could. Once a Guardian, always a Guardian for me. But this year, I passed the torch on to Joey and George, and I couldn't be more proud of them. Working with them over the years, seeing them grow into the people they are now, and watching them kick ass this weekend was a huge highlight for me.
Along with saying my farewells to the PA team, I also came to the realization that I would no longer be working with Chris, Mary, and Dan as I normally would as a Guardian. Of course, I'm still here as a CM and working with them in that fashion, but it's always difficult to immediately adapt when your course has been changed. I love these three with all my heart, and I am always so impressed with their work ethic, their strength, and all the passion they pour into RTX. Managing 500+ Guardians is not an easy task, but they handle it beautifully every year, regardless of how many obstacles and hurdles come their way. I learned so much from them as friends and as peers, and I reiterate again that RTX Austin could not happen without them.
Did you know that in 2013, Guardians had red shirts? It's oddly fitting and bittersweet that it is in 2018 that they have red shirts again. It's come full circle for me.
2013 Guardian Jackie!
I was and still am proud to have been a Guardian, and I will use that same energy to be a kick ass CM for this community. You all have provided very helpful guidance and feedback for me over the weekend, and I look forward to working together and making this the best damn community the internet has ever known.
Now that my wall of tex has wrapped, HOW WAS YOUR RTX? GIVE ME ALL THE DEETS.
2 weeks agoBen B. Singer Ben B. Singer
Episode - 26 He-Man VS Lion-O
Hey everybody! I’m back from RTX, finally finding some time to write another one of these. Thank you so much for your patience, and to everyone who came to Austin to hang out with us! We made some really cool announcements and met some awesome people.
This time I’m chatting about one of my favorite episodes we’ve ever done, which also happens to be the premiere episode of Season 2; He-Man VS Lion-O!
A little backstory on that last part… until ScrewAttack joined Rooster Teeth, Death Battle did not have a true seasonal structure. As I mentioned waaaaay back, while the show was originally intended to be comprised of two 13 episode long seasons, that was quickly abandoned in favor of a sort of ‘release-it-when-it’s-done’ approach. The original Goku VS Superman was deemed the Season 1 finale after its initial airing to give the Death Battle team some time after such a huge endeavour. Remember, all of us were also working on other shows. Other than Death Battle, of which I still did the majority of the work apart from animation, I was also working on Clip of the Week, the Best Ever, and I believe a video game review every now and then.
But then June 2013 came around, along with the second season of Death Battle!
Now Chad wasn’t usually too involved in the research work for Death Battle, but he jumped into this one head-over-heels. In fact, this episode would inadvertently become a sort of trial run for some of the research processes we’d rely on in this future. Namely, assigning a team of 2 to research and each person is expected to look into each character. Today, with our two teams of two, we typically adhere to this sort of formula, but it was a new thing for this episode! Chad took He-Man, while I looked into Thundercats.
This was pretty awesome, as I hadn’t spent a lot of time with Thundercats media before this, and I was really digging it. Every day, Chad and I would come into the office after spending the previous night digging through our characters’ material and try to one up each other. I specifically remember an instance where I watched a Thundercats episode where Lion-O was transported to the center of the Earth, and survived without issue, and Chad didn’t have an answer to it. Until literally the very next day when he walked in and excitedly told me he’d seen a He-Man episode where the man himself drilled to the center of the Earth with a stone stalagmite and swam in the molten core of the planet!
Yeah, this one’s victor wasn’t too hard of a decision to make, but hot damn it was fun to make. The battle itself was written as if we were creating our own 80’s cartoon fight scene! I wound up editing a lot of music to capture that feel.
This episode also marks the first time we hired voice actor Chris Guerrero as the battle announcer, specifically calling out the ‘Fight!’ and ‘K.O.’ sound bits at the beginning and end of each battle animation. Chris is still our announcer to this day!
Like I said, this was a blast to make, and really set the stage for an extremely entertaining season… though it would end up having its fair share of ups and downs.
-Ben B. Singer
P.S. Now that we’re onto the second season, what was your favorite episode from Season 1?
2 weeks agoCricket RT Games Community Mngr
Catching major feels today after my first RTX.
First, I want to give a big shout out to RT Community Managers and mama duck Jackie Izawa, Chelsea Atkinson and Barbara Dunkelman for introducing me to a room filled with community leaders at the RT Leadership Summit. What an amazing event. The leadership ambassadors from all over the country and beyond were incredibly warm and welcoming. I learned so much about the various subcultures within the RT Community, the incredible work being done all over at local meetups, and how the unifying love for Rooster Teeth has created a platform for awe-inspiring charity, outreach, and humanitarian work (above and beyond being an awesome excuse to come together over gaming, animation, and internet-culture.) I want everyone who attended to know I took detailed notes of your thoughts and ideas how to take our communities to the next level, and I am so pumped to follow up and take action on our conversations.
Another big shout out to the Sidequest team. It was such an honor to meet all of you, and thank you for taking me in with open arms at, bar-none, the best community thrown events I have ever attended. (It's almost as if you guys have done this sort of thing before? :P) Your passion for the RT Community gives me life, and your commitment to making RTX weekend special for people of all walks of life keeps my head in the game.
Next- I got to see the Rooster Teeth community in full force on the show floor and at panels- and y'all are a legit force to be reckoned with. I felt so at home and comfortable at this event in a way I haven't at other live events. Thank you for the warmest hugs, the highest of fives, and for being so damn good to one another. Thank you for being so courteous to the staff and talent. The world would be a better place if it was made up of all RT fans. Your patience with other attendees and respect for one another's safety was impeccable. Consent was king at this con, and the cosplay was one of my favorite take-aways. For those of you who brought your art, props, and cosplays from near and far- thank you for toughing out the heat and logistics of bringing your work to life. Thank you for taking photos with me and sharing your passion for your respective fandoms.
NEXT, I want to give a huge shout out to the staff and talent who worked their bun-buns off early in the morning and well into the wee hours. The team-player mentality was real, and the commitment to community safety, comfort and enjoyment was always top of mind. I feel very fortunate to work with a team who values their community and fans as much as Rooster Teeth and the RT extended family.
Finally, what can I say that hasn't been said about this group before? The RTX Guardian crew is beyond words amazing. My heart is so full right now, and tbh tears are welling up thinking about how much care the Guardians I worked with showed me. What a capable and kind bunch. I made connections and friendships with so many Guardians that I hope to carry with me for years. Live events can be tough work, but when you share the burden with such a beautiful group of people who are as passionate and fun loving as you, it makes for a bonding experience like none other.
Thank you for an amazing first RTX and for raising the bar on my expectations of what a con should and can be. I can't wait for my next RTX. After I'm done catching up on sleep, I can't wait to start planning for the next!!!
Much love my babes and potatoes,
2 weeks agoStab RT Broadcast Producer
I hope y'all had a great RTX Austin 2018, I sure did. We had Theater Mode Live on Friday with a big crowd and lots of laughs. I'll say we did record the episode and do plan to release Squeeze Play as an episode in the next installment of AHTM. For anyone that attended our TML in April 2018 that episodes releases this Friday (7/10/18) and will be our finale for this volume.
So, AUX. We released our test episode this last Friday to test a few concepts to see where we can go with the project. The main concepts we wanted to test were...
1. (The most important) Will you enjoy it?
2. Can this exist as a pure Audio-Only Format?
3. Will targeting films that are easily accessible matter?
1. (The most important) Will you enjoy it?
Overall, everyone that watched AUX enjoyed it. That's a good start. People enjoy the concept and like something a little different. AUX is not here to replace the series at all, but it is here to change the landscape of how we can do the show.
2. Can this exist as a pure Audio-Only Format?
We've been looking at audio-only format shows for some time now, and have seen in polls that nearly 50% of the community will sometimes prefer an audio podcast rather than a video podcast. Does this work for AUX? Although audio-only commentary has been the way to go for similar shows, the audience at large still want to see AH's goofy faces. So we'll work out the best way for this to happen.
3. Should we target films that are easily accessible?
This is probably the hardest concept we were testing. There's the issue of region-locked films, the cost of renting films, and what's available on common streaming services. These are all reasons as to why AUX will only be around (maybe) once a season. However, it's still something that the community will run into. I'd love to hear more from everyone on this subject.
Other Questions & Comments
I'll just go over some of the other questions and comments I saw in the comments. Fell free to ask additional questions.
1. Will we get a camera of them on the couches?
I want to work with my team to make that happen. We use the RTP microphones for TM: AUX, so we have to work that into a set area that looks decent on camera. They're kinda strapped to the set.
2. Do more of this!
We do want to do more of this. So thank you for watching and letting us know.
3. Runtime/Timecode on screen?
This is possibly the trickiest question/request. It makes sense, we'll work on making a running timecode and maybe a visual countdown for the movie to start. Having it means you can take breaks and grab snacks. There's a few issues we may have with frame-rate of the film and our commentary. It's why all of the movies we license are exported to be 29.97- we need everything to match up.
That's all I have right now. I'll probably update this post with any additional questions I see. TM:AUX will return at a later time. For now you can enjoy Funahus Theater Mode on September 14th. Also, let me know if you would like to see some films in Theater Mode: AUX.
2 weeks agodan_dan Editor | BLOOD FEST
...it's how you do it.
There are a probably a million+ mantras that can help guide you over the course of your life or career, but they don't mean much if you don't live those truths.
When I was first starting my career, I worked with my father who had quite a few mantras. My favorite: Do good work and have fun doing it. It's pretty simple, and it's helped guide me at many points in my career and in my life.
I'm hard pressed to find examples in my work or my life where I'm not collaborating or interacting with other people. And while I'm always focused on an optimal outcome in these situations, I've got to consider how I go about arriving at those outcomes. I don't want to compromise the quality of the outcome, and I don't want to compromise what I did to get there. How do I go about that?
It takes practice, patience, and realizing that journey is often times more important than the destination. There are certainly stressful situations that come up in our work and in our lives, and how you react to those situations is key. In the face of difficult situations it's challenging to be our true zen selves, but that is the ultimate goal.
The funny thing is that it's not only about keeping your cool when things get difficult.
One of the first freelance jobs I took when I arrived in San Francisco was at a very small ad agency. The job was editing hundreds of videos for a campaign, and I really wanted to impress my client and keep getting work from them. My thought was that I'd achieve this by going in, putting my head down, and working very hard to accomplish the task at hand. At the end of the project my client would be so impressed with my work ethic and the quality of my work that they'd hire me back. It seemed like a foolproof plan: do good work.
But what about how I worked? I completely forgot to share my personality or let them get to know me. I naively thought I'd only be judged on the end product. It was good work, and I took a lot of pride in the work. But I failed to realize that there were lots of people who were qualified to do that work, and that an even more important factor in keeping that client would be how I worked with them. Thankfully, I loosened up and started to become more sociable and they got to know me much better. They trusted that I could do good work AND now they were realizing that I was someone that they wanted to work alongside. I credit that realization and mantra to a very healthy working relationship that lasted many, many years after.
As you grow in your career or in life, it is important to do great work and improve over time, but do not forget about how you are going about your work. People are going to remember you for the work that you do, and they will remember you for how you did it....so do good work and have fun doing it.
What's a philosophy or mantra that helps guide you?
2 weeks agoKent
Today is Klippel Feil Syndrome Awareness day. This is important to me because my 2 year old son has this.
KFS is defined as having multiple fusions of bones in your neck or spine. It's also very common to have other issues with KFS like heart, kidney, hearing loss, or a number of other things. We're fortunate that Thomas' heart is great, but he has Hydronephrosis in his right kidney, which someday might lead to surgery, and he also has Sprengels Deformality in his right shoulder, which will also be fixed eventually with surgery. He has numerous fusions, most of which are in his neck, meaning he can't look to his left or right without moving his whole body. But you know what, he's so smart he's adapted to just turning his whole body. (Sorry for all this medical lingo, google is your friend :P)
This is a disease that is extremely rare. There is no cure, there is no foundation, there's no way to donate money. All you can do is know it exists. KFS Exists in about 1 in 42,000 live births and most diagnosed are girls. My son has this disease, meaning his diagnoses was more rare.
Please please please spread the word. There is a special video coming out later on all of Rooster Teeth and Achievement Hunter social, and the more awareness we can get the better.
Thank's everyone for your time!
2 weeks agoSchwartzanicker Broadcast Nick
Hope you're ready to have a good time at RTX! Today we recorded the season finale of our behind the scenes show of On The Spot, we call it Behind The Spot. We've attached an episode of this test show to the audio version of each episode throughout the season (which you can find on the individual episode page, iTunes, Google Podcasts/Play, and Spotify).
We're dying to know what you think of it! Since the landing pages don't really leave an opportunity to comment on an individual episode, we would love to hear your feedback. Did you like the show? What can we do to make it better?
Any thoughts you provide can give us better ideas of how to handle something like this going forward, so please let us know!
Have a safe and fun weekend, and thanks for checking out all of our content!
2 weeks agoJoshuaKazemi @joshuakazemi
This week, instead of editor notes, I'm going to write about RTX! This is my first! Which is kind of crazy. I've been in the community for years, long before I started working here, but for whatever reason I've never made it to an RTX. My first time will be as Staff. That fact blows me away a little bit. I'm so grateful for getting to do this and doing work that I'm passionate about. That's probably what I'm most excited about for my first RTX. We all get to meet up because of a shared passion. That's pretty cool. I'll be at all things ScrewAttack and in between I'll be around checking out what this amazing company has to offer! I hope to meet y'all and chat! I'll be the wide-eyed video editor/writer.
P.S. I worked on this week's DBX. Check it out tomorrow at noon and/or be at RTX!
2 weeks agogus Elite Staff
Our first AR experience is on its way to RTX Austin!
The RTX Experience app is available for Android and in the iOS App Store. Download the app today, so you can enjoy the full RWBY AR experience during RTX.
You'll be looking for 5"x5" decals that are located throughout the ACC, The Coop, JW Marriott, and the Hilton.
Simply scan them with your phone (there are 10 different decals in total), and you'll be joined by your favorite RWBY characters!
If you manage to find all the decals, there will be a special surprise in the app waiting for you!
While you're out and about enjoying panels and walking around the expo floor, be sure to stop by Meeting Room 7 in the ACC as it is dedicated RTX Experience room where you can enjoy the RWBY AR immersion at its finest.
Last but certainly not least, if you happen to be going to the rave on Saturday night, you will want to have the RTX Experience App at the ready. Just sayin.
2 weeks agoBen B. Singer Ben B. Singer
Hello! My name is Ben B. Singer. I’m the creator and one of the hosts of Death Battle. Over the past couple weeks, I’ve been writing up a series of daily blogs covering each episode of Death Battle as we near the big 100th one. Because of this match-up in particular, I expect that for many of you this is your first time reading one of these Road to 100 blogs. I’d appreciate if you could read the other entries, but I know that’s a pretty big time investment so for now I’ll recap some of the important points in Death Battle’s history that led up to this. Don’t worry, I’ll be brief!
I started Death Battle in December of 2010, and the first episode to really take off was Goomba VS Koopa, a gag episode. There wasn’t anything like Death Battle at the time, so Goomba VS Koopa’s success reinforced my belief at the time that the versus community of the early 2010’s wasn’t large enough to sustain a show like this, and Death Battle should instead be tailored to a somewhat more casual audience, with victors chosen based on logic and opinions rather than calculations and specific sciences that may overwhelm viewers. It worked, and Death Battle thrived! However, if you’ve seen any of our episodes from the past few years, you’ll know that the show’s formula eventually changed to one more heavily imbued in deductions and mathematics. This all started when a dumb calculation in Zelda VS Peach (unsuccessfully played for laughs) gave me pause. I tried some new scripting and comparison methods with episodes like Link VS Cloud and Batman VS Spider-Man... and at some point Wiz and Boomstick became pretty dickish for awhile... all in preparation for the titanic Goku VS Superman.
I had always planned to do Goku VS Superman as the milestone 25th episode. It was even listed as such in the original 26 episodes I pitched to ScrewAttack and Revision3 when all this started. Once my Death Battle schedule eased up after Mario VS Sonic, I immediately began working on this one on the side. I’d have Dragon Ball playing on my screen while I ate, or a Superman comic in one hand while I brushed my teeth with the other. It was a consistent part of my life for a year and a half! During this time, both the films Man of Steel and Dragon Ball Z: Battle of Gods were announced, despite both franchises having been basically dead for years in terms of mainstream experiences. It was quite an ordeal!
For writing this episode, I reached out to several experts on Dragon Ball and DC Comics to make sure I had certain facts and thoughts right about the characters. Kanzenshuu, Dao of Dragon Ball, Superman Super Site, and Superman Homepage were awesome enough to help make sure I truly understood the characters. We also had our friends from Team Four Star back in the mix to voice the characters in a fight that may have been a little too comedic for some viewers’ tastes. Blake Robinson created a custom theme for the episode, which I believe was the first ever original music Death Battle ever had.
It’s important to note that while these people were extremely helpful and instrumental in making the episode, the final decision of who would win the battle was entirely ScrewAttack’s call.
Goku VS Superman was meant to air on December 21st, 2012, to tie into how the world was ending because we’d reached the end of the Mayan calendar, or whatever that whole crackpot theory was. We even made a way too dramatic teaser announcing it! We really wanted to promote this as an internet breaking event. We unfortunately had to delay it to get the animation finished, but when Goku VS Superman finally premiered on January 19th, 2013, the internet certainly did break.
As far as the episode itself goes, it's a pretty epic event. I still think there are plenty of problems with it, though. The calculations were a bit messy and presented as if arbitrary, there are a couple on-screen typos which confused a lot of people, our description and implementation of power scaling is misleading, and the episode is way too long with some awkward pacing, especially during the post-fight recap that just starts to draaaaaaag. But we covered a lot of good stuff! I’m still pretty proud of how much we were able to jam into that fight animation without it feeling too forced in, from kryptonite to mind reading to the magic power pole and so on. Overall, given what we were working with, I like what we did here!
I can’t say the same for Goku VS Superman 2. I’ve refrained from saying this previously because I know that without clarity it’d be easy for this to be taken out of context, but Goku VS Superman 2 is my least favorite Death Battle we’ve ever done. (Battle animation aside, of course! Torrian did a phenomenal job!) Though it's not really because of any particular content of the episode itself, though like the original its post-fight recap is also poorly paced. Rather, the biggest problem was that it was horrendously ill-advertised.
Here's the thing... after Goku VS Superman made its explosive debut, I had publicly mentioned how we cut around 20 minutes of the script to keep the episode at a watchable length. I didn’t plan on making a sequel, but I had been brainstorming ways to release that cut content. Later, ScrewAttack’s manager at the time approached me about turning some of the removed script into another episode that would serve as an extension. He wanted it to be shown at our SGC event, which was coming up fast. I figured we could do that. It wouldn’t require a lot of additional research outside of adding what little info concerning Super Saiyan God and New 52 was known at the time, so our comparatively shorter time frame wouldn’t be an issue. We had actually been getting a ton of requests to pit Superman against Super Saiyan God Goku, so it seemed like a good way to pull that off even while so little information was known concerning the form.
I cannot stress enough that Goku VS Superman 2 was never meant to be a complete re-examination of the characters. It was only meant to be a continuation of the previous episode. Unfortunately, it was instead promoted as a straightforward “Rematch of Legends,” which definitely gave a lot of people the wrong impression. It didn’t help that I wrote a line in the fight where Goku literally challenges Superman to a rematch… which makes sense in the world of the fight itself, but misrepresents the episode’s intentions. There was also some confusion over whether or not we’d be focusing exclusively on New 52 Superman. I assume this came about due to the Superman model we used for the fight.
I still remember the moment when I walked into SGC that year and was surprised to see Goku VS Superman 2 advertising literally EVERYWHERE. The episode was hyped up to an extreme degree, and I didn’t say or do anything to change this when I should have. What ended up happening was akin to an unintentional and completely unnecessary kick in the nuts to the Dragon Ball audience. I learned a lot from that experience. I think that was Death Battle’s biggest turning point in its journey toward what it is today.
Anyway, yesterday you all left some questions for me to answer. So let’s get to those, shall we? There’s a lot, so strap in! I’m not pulling any punches!
“If you could go back in time and tell yourself what to do differently about Goku VS Superman, what would it be?”
I’d say wait. When this episode was green-lit, the Dragon Ball franchise seemed like it wasn’t going anywhere anytime soon. Then halfway through production, surprise! Battle of Gods was announced, along with a new super form! Its very existence would essentially delegitimize this Death Battle before it was even out. Plus, if we had waited, I would have developed further experience presenting a more serious examination and could have probably written a clearer analysis that was easier for all our viewers to accept. I think this Goku VS Superman episode in particular would have benefited from coming later in Death Battle’s history, though I’m not sure how that would have affected Death Battle as a whole. This episode was pretty integral to getting us to where we are today.
“Will Goku ever get another match-up?”
I’d love to bring Goku back! Doing episodes with returning characters is always kind of iffy in that some people may see it as one less chance for a character they want to see in Death Battle. I usually base it on whether or not there’s a lot of demand to see the character again.
“Your reasoning for Superman’s victory is a no limits fallacy. That’s not a good enough argument.”
For the unaware, a 'No Limits Fallacy' is the concept that when a character's exact limits are not known and it's implied or stated they are capable of far greater feats than what is shown, then the character is deemed to have no limits whatsoever in that regard despite the fact that it's possible such limits exist and we just never seen them. This is true of the episode's argument to an extent, although it is supported by official material, such as Superman One-Million. Back in the Link VS Cloud blog, I mentioned how the 4th Death Battle rule at the time was problematic in that it allowed a character’s potential to run rampant through non-canon sources with little to no restriction. While it didn’t affect many episodes at the time, it certainly affected this one. I absolutely understand why some people contest this episode’s argument, as the rules and process of Death Battle at the time isn’t exactly what most people likely expected. Particularly those of the versus community, which has developed its own rules which Death Battle was entirely different from. Again, early Death Battle was more of an interpretative process using logic, rather than a scientific one using numbers and statistics. Given how Death Battle was structured at the time, examining the core of their characters' purpose seemed like the right call. The show’s rules have changed since then, so I’m not sure if we’d present this kind of argument for any of today’s match-ups.
“Superman may get infinitely stronger under the sun, but that takes time, so couldn’t Goku kill him before then?”
Covering this was one of the biggest reasons why I was convinced to do Goku VS Superman 2. Thanks to Supes abusing our 4th rule at the time, an extremely important reason for why we decided Superman could reach whatever power he wanted was how he could always fly to any star in any galaxy to power up for as long as he wanted. If Goku used Instant Transmission to find him, he couldn’t stick around forever because he can’t breathe in space, and Superman could just go find another star. Even if Goku could keep up, he’d eventually run out of energy while Superman would be actively gaining solar energy. This is an excellent example of how we prioritized logical interpretations over scientific calculations back then. I wish we had covered this better in both episodes. And yeah, it sounds pretty lame, which is why it doesn’t happen in either fight animation. Could you imagine how boring that’d be?
“What do you think about the feats you used to support Superman’s victory which have been debunked by others?”
Well, I’m sure there are plenty of feats we’ve showcased which could be judiciously argued against, especially from seasons 1 and 2. In some cases, there will be an element of subjectivity when it comes to interpreting feats. For example, there’s a feat where Superman lifts a book of infinite pages occupying the same space which covers every story ever written in past and future. Ultraman, who’s essentially Superman’s equal, reads the last page of this book. But if the book has infinite pages, how can there be a last page? Well, either you consider the previous statement made about the book to be false, or Ultraman is so powerful he can read past infinity. However the hell that works. Because Death Battle deals with so many ridiculously powerful and physics-breaking characters, there will be plenty of feats that everyone will interpret differently. That’s one of the reasons why I’m glad the current Death Battle analysis discussions involve so many people these days, as opposed to how it was mostly just me before we joined Rooster Teeth. If this feat were put through the Death Battle ringer today, perhaps we would gauge it differently, but generally I try to give a character and their feats the benefit of the doubt and examine them at their maximum potential, and then see if it fits with what else the character has accomplished.
“How did you guys come up with the Gravity Formula?”
While digging through Goku analyses on a variety of versus forums, I noticed that they all had one thing in common; their methods for determining Goku’s full potential were all incredibly different. It seemed nobody could agree on how to correctly measure Goku’s power levels at the end of the series, and for good reason! Goku’s power and limits are fairly inconsistent. Not nearly as drastic as in Superman’s case, but it’s still an issue I ran into. A lot of these forum arguments were talking up some incredibly over-complicated methods in order to get exact numbers, which seemed to be a recurring issue. So I intentionally tried to boil it down to something as simple as possible, with the objective of finding ballpark estimates rather than exact figures. I assumed this would be the safest bet. Whether or not it was the right move is up to you, but what sold me on the Gravity Formula was, of all things, the Flying Nimbus. The Nimbus is one of the few things in the Dragon Ball universe which has a known top speed. (It’s Mach 1.5, according to the Daizenshuu.) Based on the Gravity Formula and our calculation of the 28 hour Snake Way feat, it appeared Goku’s top speed at his peak before training with King Kai would have been right around the Nimbus’ top speed, and after his training he far surpassed it. Turns out, the last time Goku ever specifically relied on the Nimbus’ speed when he was in a hurry was around this time in the story, and from then on he preferred his own flight ability over it. It seemed like a perfect fit, and I wish we had mentioned that in the episode because it may have helped present the Gravity Formula better. As it is, a lot of people misinterpreted how the Gravity Formula works, especially in regards to Goku’s strength, which we appeared to undersell a lot when we should have been more clear about how his Ki affects it.
“I will always argue that you shouldn’t have applied Pokemon type physics to Blanka because that’s not how his electricity works compared to-”
Wait, this isn’t a Goku or Superman question… oh! It’s actually about yesterday’s blog! Nice! And yes, I agree with you, so the type comparison element hasn’t held quite as much stock in the debates for our other Pokemon related episodes... outside the Battle Royale, of course!
“So maybe Superman beats Goku when you composite them like you did, but can’t Goku defeat other versions of Superman?”
I mean, I don’t see why not? I've seen this get brought up more than a few times and it's always a little strange to me, because it's usually presented as if the Death Battle dictated that any iteration of Superman could defeat any iteration of Goku. That's not how Death Battle works. If we cherry picked different iterations of Goku and Superman, I’m sure there’d be plenty of specialized match-ups where Goku would come out on top. I think that's pretty obvious, to be honest, but also entirely open to bias through selection and omission. For example, I’d be really surprised if the Superman from the mid-90’s animated universe could stand up to Goku in Dragon Ball Z. I’d say this general idea applies to most of the match-ups we’ve done. However, Death Battle doesn’t usually focus on specific iterations like that. Aside from some very particular match-ups, I prefer to avoid the selective era approach because it involves a lot of additional personal choice from our part that would affect the fight, unintentionally or not. Also, I believe it would usually just leave more questions than answers. While we've moved away from complete composites in the past few years, this avoidance of selecting specific versions is something that has pretty much always been the case for Death Battle.
“With Dragon Ball Super and Ultra Instinct, do you think Goku VS Superman 3 would be worth doing?”
Maybe. Given how much Death Battle has changed, I honestly do have an itch to re-examine this match-up with our new methodologies. I know there’s a vocal segment of the Dragon Ball community that wouldn’t trust us with Goku ever again, and given what happened with GvS 2 I totally get that. Still, with nearly 8 years of experience and the expertise of Rooster Teeth at our backs, I think we could do a much better job now of presenting a more acceptable argument, regardless of which character wins. I probably wouldn't even want to consider as "number 3," since it would be an entirely new look as opposed to a continuation like GvS 2 was supposed to be. Frankly, I think it’s up to you guys. If you want to see it, we’ll do it!
Whew! That covers that! If a question you posted yesterday wasn’t specifically answered, it’s probably addressed by a different question or earlier in this blog. When it comes down to it, Goku VS Superman was easily one of most important episodes we’ve ever done, and it always will be.
Thank you for reading! Because of RTX coming up and a super secret project I was working on last weekend (which we’ll reveal at RTX, hue hue) I unfortunately don’t have time to write satisfactory blogs for this Thursday or Friday. I’ll be picking the Road to 100 back up on Monday the 6th as I dive into Season 2! If you’d like to keep updated on when these blogs are posted, feel free to follow me on Twitter.
Talk to you later!
-Ben B. Singer
P.S. Would you want to see Goku VS Superman get another shot, or is there a different match-up for Goku that you would prefer?
2 weeks agogisellegrayson Sr. Graphic Designer
This week is so special to me! I've been at Rooster Teeth for over a year now and this is really the first time that my music life and my RT life have collided. I have the unique good fortune to be able to do not one, but two things I really love for a living. I've worked in design for over 10 years, and I've been working in music since I was "knee high to a grasshopper" as we say down south. For anyone learning about my music background via this post you can find out more HERE!
Balancing the two careers was always a challenge for me before coming to RT. It's very difficult to go tour and do all the things that support an album while working a 9-5 and meeting deadlines. I had no idea when I started at RT how that would all change for me. Working for a company built by creative people, they really understand how creative people work. The environment is flexible and supportive and I'm enjoying my life more and more now that those two worlds exist side by side. Giving up one for the other was just never an option for me! I love both fields so much.
This week is particularly exciting! I'm doing a big show at Emo's tonight - one of my favorite music venues in Austin - it's the midway marker for my summer tour. It's also RTX Austin week! Sometimes I think I'm absolutely insane for booking a show this week, but then I realized how cool it is that some of the RT Community will actually be able to attend my concert and I'll get to share something special with them I ordinarily may not have the opportunity to.
By the time this week is over I will have put in a solid 105 hour work week between design work, tour rehearsals, photoshoots, video shoots, show time, and RTX! There will be lots of RedBull consumed and I already have a massage booked for next week.
More than anything else, in this post, I want to say THANK YOU to my colleagues, my team, and the community for being so supportive! I put 100% of what I have into everything that I do and I get the privilege to do that alongside some really talented people. To be welcomed into such a tight knit community is a blessing and I look forward to every tweet, DM, IG comment, and post that I get from each of you! Special thank you to my beautiful wife, Kara, who not only performs with me, but keeps me together and deals with my intense commitment to my work, late nights, so many photoshoots, and just saying YES to the adventure that is our life together! I love you Bean!
Because the timing of this is so unique - I've teamed up with the Events & Marketing teams to give an exclusive discount to RTX Attendees! If you're in town early and want to enjoy a show tonight, use code RTXAUSTIN for 50% off concert tickets. You can grab these up until 6pm. You're welcome to come after that but they do charge $30 at the door... so $11 pre-sale is a sweet deal! I also have a sweet RTX deal for my fans who haven't grabbed their RTX tix yet (shhh you'll find out after the concert)!
If you decide to come out, absolutely stop by my booth and say hello! Let's take a pic or chat about Camp Camp! Otherwise I'll see you at RTX this weekend! Dropping my schedule below. Have a blast and stay hydrated wherever you go!
All the gratitude!
3 weeks agoCricket RT Games Community Mngr
Hey there gamers!
The RT Games Team has been busy quietly working on a few projects… and we’re excited to finally show off some familiar IPs as well as tease some new content we’ve been keeping under our hats!
First things first: thank you for all of your incredible feedback and ideas on game projects. Rooster Teeth has a long history of drawing on the brilliance and insight of our community, and RT Games is no exception. We read every tweet, every email, and every piece of feedback. Keep your thoughts and ideas coming. As a small team, we’re limited in what we can take on at any given time, but there is NO limit to our desire to bring you fresh content as well as allowing you to take up your Crescent Rose and Ember Celica’s again in combat.
So. With that. We are SUPER excited to announce that WE ARE GOING TO HAVE NEW DLC FOR RWBY: GRIMM ECLIPSE!!! We’ll be giving attendees at RTX a taste of some new content, including some new cosmetics this weekend! You have more to look forward with new maps and a new game mode planned for later this Fall. We’ll be announcing more details closer to September.
If that isn’t enough to lure you over to the games booth, we’ll also be featuring one of the hottest new IPs in the indie horror genre: Bendy and the Ink Machine! You’ve probably heard whispers of it. You may have seen a Let’s Play or two. You may even own Chapter 1 on Steam, but at RTX we’ll be giving those who have never experienced Bendy a chance to demo either Chapter 1, and for fans the latest release in this episodic horror adventure: Chapter 4. We’re excited to be publishing this game to Xbox One, PS4 and the Nintendo Switch, also later this Fall, with the fifth and final chapter of the Bendy saga included. Our official Alice Angel cosplayer, Citrus Bell, will be there in her full Alice regalia along with Joey Drew voice artist and Head of Rooster Teeth Games Publishing, David Eddings!
And for those of you with a penchant for sloths, pizza, and weapons of mass dysfunction, we’ll be bringing back fan favorite Battlesloths 2025: The Great Pizza Wars for your top-down, multiplayer shooter enjoyment.
But that’s not all. Brian Reilly, aka Skilltacular, aka RT Games Tabletop Producer, will be running around playing our latest co-op card game, Heist, on the show floor with our community. (Among other games- bring your best Magic: The Gathering deck. He’ll be on the prowl for fellow tabletop and card game enthusiasts!) Mothership Games will also be back again with their booth (#221) hosting a series of game tournaments including M:TG, some DnD One-shots, and more. Show up alone or with friends to play against other pros or learn new games with our fabulous guardians and staff from Mothership.
AAAAND if that wasn’t enough, our friends over at ScrewAttack will be hosting a classic arcade space at the JW Marriott in conjunction with the Animation Fest! They’ll have Windjammers, The Simpsons, Street Fighter III New Gen, Tekken Tag, three consoles featuring Street Fighter 30th Anniv., Smash Wii U, CrossTag Battle, and more in rooms 402 and 403 along with some familiar faces from the ScrewAttack squad hanging out and wreaking some scunion on challengers.
Plans for Saturday night? Join us on the Hilton Austin Grand Ballroom for The Rave at RTX presented by ScrewAttack. This 18 and up event will be featuring DJ GRIMECRAFT with an animated opening performance from team RWBY. (RSVP for free HERE:https://www.universe.com/events/the-rave-at-rtx-ft-grimecraft-tickets-austin-JRPK63)
games team is excited to meet you and share our love for these games with the community in our favorite annual fan event. Don’t be shy and stop by!
Much love babes,
3 weeks agoBen B. Singer Ben B. Singer
Episode - 24 Pikachu VS Blanka
Before I talk about Pikachu VS Blanka, I first have to acknowledge the episode that was scheduled to air directly afterward; episode 25, Goku VS Superman. (Which means tomorrow’s blog is all about that one!)
Episode 25 was always going to be Goku VS Superman. It was even listed in the Original 26. That was always the intention. However, after my epiphany with Zelda VS Peach, I started to wonder exactly what kind of reaction we would get from the episode. I knew Goku VS Superman would be popular, but I didn’t really know whether or not people would take our video too seriously. Remember, Death Battle back then was a lot less strict in its verdicts than it is today.
So I came up with a plan; structure a few key episodes and gauge how the audience reacts to them. Link VS Cloud and Batman VS Spider-Man were high profile match-ups which would have controversial results no matter which character won their episode, and that helped me get a feel for how seriously the Goku VS Superman script should be. Unfortunately, a lot of the reactions hinted that the audience would take Goku VS Superman far more seriously than I ever expected them to.
In hindsight, that might sound strange, but you have to remember that when Death Battle started, there was really nothing else like it. Yes, there was a versus community debating match-ups in forums, but despite their passion it didn't seem nearly a large enough community to sustain a show like Death Battle on its own. Therefore, Death Battle’s original concept was meant to appeal to a more casual viewer, and the general premise was that Wiz and Boomstick would do all the boring research so you don’t have to. That obviously doesn't quite apply the same way to an active member of a versus community. That's why so much of Season 1 and some of Season 2's verdicts were more based around opinion and interpretation than actual calculations.
And it worked! Death Battle became a popular show among all sorts of different people because of that strategy. However, I was beginning to realize that might not be the best direction for Goku VS Superman in particular.
Knowing that the next match would be incredibly detailed, long, and an intense watch, I figured a fun gag episode right before would be good to keep our casual audience on board. It would also be good to remind everyone how silly the concept of Death Battle really is before diving into deep water.
I believe the concept of Pikachu VS Blanka came from a joke Chad had made several months beforehand. Something along the lines of “If Blanka fought Pikachu in a Death Battle, what if he just ate him?” Lo and behold, that not only inspired the episode, but also the hilarious finishing blow.
Honestly, there’s not much else to talk about. The episode wound up getting so overshadowed by the hype behind announcing Goku VS Superman that I don’t think it really accomplished its desired effect or is even remembered much at all. That’s fine though, because it was always meant to be a lead-in to something bigger. I think it’d be fun to bring Pikachu back to Death Battle in particular, though he’s strangely not a very popular request. He’s kind of a hard one to get a good match-up with.
Anyway… tomorrow I’ll be diving headfirst into the big one; Goku VS Superman!
-Ben B. Singer
P.S. Do you have any questions about Goku VS Superman you’d like to see answered in tomorrow’s blog? I’ll cover as many from the comments below as I can!
3 weeks agoBen B. Singer Ben B. Singer
For this entry, I'll be skipping around the Death Battle’s timeline a bit to cover what I like to call "The Batman Trilogy."
Batman VS Spider-Man was one of the last episodes of Season 1, and one of my favorites from that era. I still enjoy it a lot! It's one of the few episodes from that season which I think can still hold up relatively well compared to the show as it is today. It also features a scene where I added webbing sprouting out of Spider-Man's butt. So that's a thing.
However, like almost every episode from Season 1, this one presented a brand new challenge; how do we present Batman within the rules of a Death Battle? This situation was sort of similar to the one we faced with Link VS Cloud, actually. Just like those two characters, Batman has so many variables when it comes to his combative ability. Unlike Link and Cloud, that complexity came from an entirely different set of questions, the most important of which being; do we give him "prep time?"
It's been a running joke for a loooooooong time that Batman can defeat anyone if he has time to prepare. Bane wants to blow up Gotham City? Batman preps a plane to take the bomb away. Superman wants to fight? Batman preps a suit that somehow emits red sunlight. Doomsday's trying to kill everyone? Batman preps a sponge to shove up his ass and kill him. (Props to whoever gets that reference!)
But no previous Death Battle had examined the concept of prior preparation whatsoever, because we always figured each battle began with simply dropping the fighters into the arena as they normally are. This concept has never been an official rule of Death Battle, because I think there are too many variables within such a rule to try to lock down an exact phrasing which would apply across all episodes. Though we do have a rule that specifies that neither combatant are aware of their opponent until the battle, which covers a lot of the issues this question brought up.
Could Batman have won if we'd allowed him prep time? In the episode, we mention that if it had been allowed, Spider-Man would have also received the same amount of preparation time, which could theoretically counter the argument. I think that was the idea, at least. Still, then you have to wonder who would take better advantage of said prep time? How would each character prepare? In what ways would this change the battle? And most drastically… in what ways would this prep time change the character from what we know and love?
In order to include preparation, we would have to input a lot of our own (potentially biased) interpretation into the fight, as we would be basically making stuff up at this point. Sure, we could pull from comics where Batman has prepared for a fight against characters similar to Spider-Man, but ultimately there's no way to precisely decipher what they would do without involving a large amount of speculation. Even if we did go that route, we would no longer be showing Batman and Spider-Man as they appeared in the comics/movies/shows, etc, as they would have obviously come up with brand new strategies to use against their brand new opponent. It does sound kind of interesting in and of itself, but that’s not what Death Battle is about.
And so, Batman lost.
But he came back! Twice! To this day, Batman remains the only character to appear as a combatant in three different Death Battle episodes. I know some people complain about that, as they may feel like Batman returning means one less opportunity for a new character they want to see, and I definitely understand that mindset. It’s a lot of Batman! However, one look at the view count for each of our Batman episodes proves that these are match-ups a lot of people wanted to see.
The second appearance was Batman VS Captain America. This was the first Death Battle episode ever that wasn't helmed by me. It was Nick's first episode! I figured giving him a character I had already covered made the most sense for his first go, as I would be able to help out even while working on one of my own episodes simultaneously.
The third and final episode of the "trilogy" didn't come out until 4 years later... the first episode of our current season, Black Panther VS Batman! This episode was helmed by Sam, which means all the main Death Battle writers up to that point had taken on a Batman episode. Pretty fitting, I suppose! Batman is such a fascinating character to have in Death Battle, so it's really interesting to me to see each writer's interpretation of the character and what he should bring into the battle.
Anyway, I certainly won't deny that we've covered Batman a lot, so I don't think he'll be coming back to Death Battle anytime soon. Maybe it's time we started looking into some other members of the Bat Family...
-Ben B. Singer
P.S. Of the 3 Batman episodes, which one was your favorite?
3 weeks agoZac_Fox eCommerce Buyer/Planner
You've probably been catching some of the sweet merch announcements around The Coop Pop-Up Shop and a few snippets about exclusives in the RTX Store, but I think we should dive a little deeper into what's happening with the RT Store(s) at RTX.
The Coop Pop-Up Shop
- The Sunset Room at 3rd & Trinity (across the street from the Austin Convention Center)
- Open THURSDAY through Sunday, 10am to 6pm. 9am Thursday morning early access for Platinum and Weekend Plus attendees.
- 6 Brand / Artist collaborations : Achievement Hunter x Rothco, Rooster Teeth x Todd Francis, Funhaus x IHsquared, Sugar Pine 7 x Griffon Ramsey, RWBY x RJ Palmer, and Geoff x Weedboner. (Geoff merch is ONLY available at The Coop for this event.)
- Collaboration Artists will be appearing throughout the weekend at The Coop to meet with our awesome community.
- 65 all new and exclusive items ONLY available at The Coop during RTX weekend.
- 1 additional super awesome top secret RWBY item debuting at The Coop before it's planned Holiday 2018 RoosterTeeth.com store release. (It's BIG)
- We fully expect The Coop to sell out of product before the weekend ends, so we're highly encouraging those of you who can to come by and check us out sooner rather than later. No promises that we'll have anything left by Sunday.
RTX Expo Hall Store
- Located in the main Expo Hall, between Center Stage and the food court.
- Open during normal Expo Hall hours, including 11am Friday morning early access for Platinum and Weekend Plus attendees.
- Store layout has been completely redesigned from the floor up to allow for a more organized and overall smoother shopping experience for attendees. i.e. - Want to buy EVERYTHING we have available for Funhaus? Well, now all brand merch is displayed together so you don't have to dig through 10 different areas to find all of your favorite Funhaus swag. (Or Rooster Teeth, RvB, Camp Camp, etc.)
- The largest selection of items ever offered at a RTX event. With 17 RTX exclusives only available at the RTX Expo Hall Store (all listed in the RTX App right now), 50 brand new items debuting early at the event before their planned RoosterTeeth.com store release, and a massive amount of items from our current lines filling out the weekend offerings. (You're gonna' need a bigger
- What can I tease from those 50 new items? We know about Baseball Jerseys and Tiki Mugs....What else? Let's see; New posters, lanyards, and drinkware for several favorites. New Tees for a bunch of groups and shows. Some super cool cosplay items, a soundtrack, a Blu-Ray set, a book, a trash talking bag, a flag, the cutest plush toy set EVER, and a whole bunch more that I'm forgetting at the moment.
Geez, that's a lot to take in. I hope you're ready! (I'm totally not)
See you all this weekend!
3 weeks agoElyseWillems
UPDATE: The Season 2 premiere has been moved to Friday, September 21st.
Cut a hole in your popcorn bucket, because Funhaus Theater Mode is getting a squeakquel!
Season 2 premieres for FIRST members on Friday, September 21st, on RoosterTeeth.com.
This season we’re riffing on eight of Troma’s biggest dumpster fires, including Bride of Killer Nerd, the successor to one of our favorite films of the first season, Revenge of the Killer Nerd. If you haven’t seen the episode, check it out now.
But there’s more! We’re experimenting with “AUX-only” episodes. What the heavens does that mean, you ask?
We’re finally going to riff on big Hollywood TRASH! Yay! However, since even Gary Busey has even his price, we’re taking an approach that allows us to circumvent expensive licensing costs.
In an AUX-only episode, we’ll provide you with our camera and commentary. To watch along with us, simply find a copy of the movie we’re watching, boot it up on your Betamax player (or Xbox, NERD!) and hit play on both pieces of media at the sync point we indicate. It’s our goal to choose films that are easily accessible, and if possible, available across common streaming services.
On a final note; a thank you. We’ve been floored by the outpouring of positive feedback from our first season. A show like Theater Mode is in the Funhaus DNA. Fans of Inside Gaming will remember the old “Mystery Science Theater Edition” streams, and videos like “Ryse: THE MOVIE: THE GAME. That the stars have aligned and we’re regularly able make this type of content is extremely exciting and rewarding. So thank you so much for supporting and watching.
See you at the movies!
3 weeks agoericvespe
It's been less than two weeks since the movie world was rocked by James Gunn's removal as the main creative force behind the Guardians of the Galaxy movie. By now you've all probably read a dozen different think pieces and articles detailing the reasons why and arguing whether or not it was the right call by Disney's Alan Horn, so I will do my best not to rehash the same arguments here, but I do want to talk through my personal thoughts about whether or not it was the right choice a bit now that the dust has settled a little bit.
Horn has unquestionably been one of the strongest executives in Disney's history. Under his watch Marvel was brought into the fold (remember Iron Man and Captain America were Paramount films), Star Wars was bought and relaunched, Pixar was fully integrated into the company and the live-action remakes of classic Disney movies have been raking in money hand over fist. The studio has grown into an entertainment behemoth with all the positives and negatives associated with that.
An example of the positive side is the money the studio was willing to invest in a relatively unknown comic book property spearheaded by a writer/director most known for offensive humor-filled horror just because he was backed by Marvel's Kevin Feige. The negative side being how quickly they dropped the very same guy at the first sign of controversy, even after he made 1.6 billion dollars for the studio with just two movies.
I disagree with Horn's decision to part ways with Gunn, but I'm still trying to understand it. The biggest deal of his reign as chairman is this pending merger with Fox. It not only takes out a chief rival, it also sets Disney Studios up for the world of tomorrow by giving them a huge amount of diverse IP to utilize with their subscription-based streaming service.
The timing of this decision can't be coincidence. Just a week before the shareholder vote to approve the merger right wing pundits started spamming the internet with Gunn's offensive joke tweets from 6-10 years ago. With a deal this big any and every little thing can screw it up, so I have to imagine taking a calm, measured approach to this potential scandal was less of a priority than making it go away as quickly as possible.
That feels right to me, although I'll be the first to admit I don't know the daily ins and outs of Disney's executive life.
So, he made the call and fired Gunn from Guardians of the Galaxy Vol. 3, which was written and expected to go into production possibly as early as the end of this year or the beginning of 2019.
But now what? That's the question.
The shareholders have voted to approve the merger and Disney is now facing more pressure from the entertainment industry over their decision to fire Gunn than they ever did from Mike Cernovich's mobs demanding Gunn's head. Actors, directors, producers and nearly all the entertainment journalists have all spoken out about how this is, frankly, bullshit.
Just today the entire Guardians of the Galaxy cast put out a joint public statement calling for Gunn to be reinstated. And when I say “entirety” I mean it. Chris Pratt, Zoe Saldana, Dave Bautista (who has been the most vocal about this from the day Disney fired Gunn), Karen Gillan, Bradley Cooper, Sean Gunn, Vin Diesel, Pom Klementieff and Michael Rooker all signed a measured, passionate defense of Gunn.
Would all these people be willing to band together and refuse to work on the next Marvel movie if Disney doesn't reconsider? What about refusing to do any promotion for the next Avengers movie? Maybe, maybe not, but either way it's a big deal in this day and age for these high profile people to take a stand against what they view as an injustice, knowing damn well it puts them all in the crosshairs of the people organizing these obviously politically motivated, targeted attacks.
Even someone as inconsequential as me got targeted over my support of Gunn, with dozens of random Twitter users calling me a pedophile apologist because I dared defend a guy who once made bad jokes about the subject 10 years ago. I can't imagine what Chris Pratt's social media is going to be like in the wake of this.
I don't claim to know James Gunn's heart. I've met the guy a few times over the last 10 years and get along pretty well with him on a movie geek (and cigar appreciator) level. I first interviewed him for his great horror comedy SLITHER and have talked to him a few times, both on and off the record, in the years since. I may not know him well, but my impression of the man is the same I get from reading the Guardians cast's letter or the description of him I see repeated over and over again from people who have worked with him.
Yes, he's got a dark sense of humor. That's obvious from his filmography. You don't start your career in Troma if you're a Sunday school teacher. You don't get your big break writing a hard R-rated zombie movie if you're scared of crossing lines. You don't make a movie like SUPER if you have any qualms about offending people to get a message across.
Beneath that humor, though, is heart. The message of the Guardians movies isn't to be cynical assholes that like to shock people. Quite the opposite, actually. It's about shedding that devil-may-care persona and being able to fully love. It's about the strength of the family you choose, not necessarily the family you're born into.
Movies aren't made by a single person, but it's clear that without Gunn's voice Guardians of the Galaxy wouldn't have been the lightning in a bottle experience it was. That's why, creatively, the cast and many entertainment reporters feel like Disney is cutting its nose off to spite its face here and why they're imploring the studio to reconsider.
Will Disney listen?
3 weeks agogus Elite Staff
RTX Austin is right around the corner, and many of you are getting ready to travel to our balmy home to experience this event firsthand. The rest of you might be feeling sad about missing out, but I have some great news for you: thanks to our partnership with Mixer, you can stream RTX Austin 2018 LIVE from the comfort of your climate-controlled room! You can see it all, from gaming on Center Stage to the Animation Festival and our biggest announcements this year.
To experience the action, tune in to https://mixer.com/team/rtx2018 starting at 12:00 p.m. CT on Friday, August 3. You can also watch via the Mixer app on Xbox One and mobile. If you miss anything, Mixer will have a video on demand as soon the stream is over. You might want to reference our panel schedule to make sure you catch everything you want to see. We’ll miss you, but the Mixer livestream is the next best thing to being there in person.
3 weeks agokriss Community Manager
Hey community! RTX IS THIS WEEK! AAHHHHHH! Still so many things to do and not much time left to do them! Even though the official official countdown has begun, we still like to have fun around the office. We have dubbed this week as RTX Homecoming, and we would love it if you celebrated each day with us. We have four days of shenanigans lined up leading our week into RTX proper. Here's what's happening this week:
Monday (that's today!): It's pajama day! Rock your favorite onesie, get comfy, heck, show off what you are having for breakfast. @Chelsea is being her amazing self and making pancakes for everyone at the office!
Tuesday: We getting fancy AF! Is there a special bow tie that you've always wanted to show off? A tiara? New suit, gown, dress shirt, vest? Now's your chance to shine!
Wednesday: Squad/Twin day! The goal is to get you + your twin, or you + your squad all dressed up similarly. Fan of Power Rangers? Morph it up! Want to go our during your lunch break and look for Pokemon? Get that trainer gear on! Have fun and show off your love for all your BFFs/squads!
Thursday: RT Spirit Day. Wear as much of your RT merch as possible! Hats, shirts, pants, pajama pants, stick DVDs to your chest with duct tape… We love seeing all of your RT Community Day posts every month, so seeing this level of passion and love for everything RT will be the perfect way to head right into RTX.
WE WANT TO SEE YOU CELEBRATING WITH US! Please use #RTXHomecoming so we can see your lovely faces. We will be doing the same as well!
I'm off to eat more pancakes now.
3 weeks agopatrickmatthewz RTX Events Coordinator
Who is ready for RTX Austin 2018?! Us too! We can’t wait to get our RTX on with all of the people that make it possible… You! The community. This year we have taken out all the stops. We’ve got tons of evening programming, special guests, massive panels, autographs, photo ops, concerts, screenings, parties, and so much more!! Take a look below for just some of the awesome stuff happening this year at RTX!
Check out this “10 THINGS TO KNOW BEFORE YOU GO” list and start the hype train!
1) MEETING VENUES
RTX Austin 2018 will be in many awesome locations this year. Be sure to check the RTX Austin mobile app (available for iPhone and Android users) for the most up-to-date information regarding panels, locations, rooms, and times.
Austin Convention Center – EXHIBIT HALL, PANELS, AUTOGRAPH SESSIONS, NIGHTTIME PROGRAMMING
500 E Cesar Chavez St
Austin, TX 78701
JW Marriott – ANIMATION FESTIVAL, NIGHTTIME PROGRAMMING
110 E 2nd Street
Austin, TX 78701
Hilton Austin – RTX PANELS
500 E 4th Street
Austin, TX 78701
Fairmont Austin– RTX PANELS
101 Red River Street
Austin, TX 78701
Paramount Theater – SCREENINGS
719 Congress Ave
Austin, TX 78701
ACL Live - JEFF WILLIAMS’ FREELANCE ORCHESTRA
310 W. Willie Nelson Blvd
Austin, TX 78701
The North Door - RTX PRESENTS: A KINDA FUNNY COMEDY NIGHT
501 Brushy Street
Austin, TX 78702
2) REGISTRATION & EXHIBIT HALL HOURS AND LOCATIONS
For registration, there are two options for you when you arrive at RTX. 1) You received your badge in the mail prior to arriving at RTX. 2) You need to pick-up your badge onsite at RTX.
If you received your badge via mail: To pick-up your attendee bag on Thursday, please go to Exhibit Hall 2. To pick-up your attendee bag on Friday, Saturday, or Sunday, please visit Registration located in the Solar Atrium of the ACC.
If you have to pick-up your badge onsite: Please visit Registration in the Solar Atrium on Thursday, Friday, Saturday, or Sunday. Here you will receive your attendee badge, lanyard, and bag. Make sure you have your RTX ticket confirmation email and valid photo I.D. ready to present at Registration.
Registration will be located in the Austin Convention Center during the following hours:
EXHIBIT HALL HOURS || REGISTRATION
Thursday, August 2nd ------------- || 10:00AM - 5:00PM
Friday, August 3rd 12:00PM* - 6:00PM || 9:00AM - 5:00PM
*11AM for Platinum, Weekend PLUS, Media, & Industry
Saturday, August 4th 9:00AM - 6:00PM || 8:00AM - 5:00PM
Sunday, August 5th 9:00AM - 6:00PM || 8:00AM - 1:00PM
3) RTX EVENT APP
Check out the RTX Austin app for iOS and Android! This will be your connection to the latest updates and reminders, and will help you organize your weekend. Search “RTX Austin” in the app store to find it. And don’t forget to check out the RTX Lines Twitter (run by our amazing Guardians) to get the most up-to-date information on lines and panels during the weekend.
4) RTX ANIMATION FESTIVAL
The RTX Animation Festival has gotten so big it is taking over the JW Marriott!! We’re featuring exclusive content from Cyanide & Happiness, Mondo Media, Studio Yotta, Titmouse, Neebs Gaming, Mashed, How It Should Have Ended! Meet the creators of Brickleberry, and their new Netflix Original Series, Paradise PD. Take a break in the Machinima Chill Lounge, or participate in Saturday’s Cosplay Contest. And if that isn’t enough, participate in tabletop gaming each night with Mothership Games!
5) NIGHTTIME PROGRAMMING
This year we have more than ever! Check out all the amazing evening events happening during RTX. Now the tough part: which ones to choose?!
Thursday, August 2
5:30PM - 7:00PM - FIRST Night Screening | Paramount Theater (not open to the public; first come, first serve with RTX badge)
8:00PM - 10:30PM - Let’s Play Live | Austin Convention Center (SOLD OUT ticketed event)
Friday, August 3
7:00PM - 8:30PM - Blood Fest Exclusive Screening | Paramount Theater (SOLD OUT ticketed event)
7:00PM - 8:30PM - Theater Mode Live | Austin Convention Center (SOLD OUT ticketed event)
9:00PM - 12:00AM - Platinum Party | Downtown Austin | 18+ (Platinum only event; emailed out details to all Platinum badge holders)
Saturday, August 4
7:00PM - 8:30PM - Always Open Mixer | Rain | 18+ (SOLD OUT - ticketed event)
8:30PM - 10:00PM - Jeff Williams Concert | ACL Moody Theater
(ticketed event - https://ticketf.ly/2mCXD7U)
9:00PM - 10:00PM - RTX Presents: A Kinda Funny Comedy Night | The North Door 18+ (SOLD OUT ticketed event)
10:00PM - 12:00AM - The Rave at RTX ft. GRIMECRAFT | Hilton Austin (free ticketed event - www.universe.com/rtxrave)
6) HP Z/WORKSTATIONS
Who wants a picture with their favorite Rooster Teeth characters when you can have an artistic masterpiece instead?
Come to the HP-Intel Digital Artistry Lounge to let your inner Michelangelo have a field day with the new HP ZBook x2’s! Work at the speed of your ideas with the latest 8th Gen Intel® Core™ Processors , a display detaches to become your all-in-one PC canvas and the pressure-sensitive, no-charge pen becomes your paintbrush as you draw yourself amongst all your friends - the Rooster Teeth crew!
Create your custom art and register while you’re there for a chance to take home a printout of the mural with your creation included and other cool prizes!
This first ever HP-Intel Digital Artistry Lounge on the floor at RTX will also include a variety of programming throughout the weekend hosted by Rooster Teeth artists and personalities, including showcases, demonstrations, and digital tips and tricks.
7) AUTOGRAPH SESSIONS
If you successfully redeemed your code for an autograph session, please make sure you arrive in the timeframe specified in the RTX app. The sessions will begin and end promptly. We will only admit attendees who have successfully signed up for the session. Please make sure you either print the confirmation (with barcode) OR be able to provide it on your phone. We WILL be scanning all attendees into each autograph session.
*There is no need to arrive early since this is a ticketed event only. We recommend arriving 5-10 minutes prior (at most), and you can arrive after the session has begun.
8) RTX MERCH EXCLUSIVES
We have an awesome line of exclusive merch you can only get at RTX Austin! Check it out and make your friends jealous!
RTX Store in the Exhibit Hall:
17 exclusive items available ONLY at the RTX Exhibit Hall Store during RTX weekend.
Over 60 brand new items making their debut at RTX Austin. RTX Attendees are getting the chance to buy these before anyone else as these items will then become available through the Rooster Teeth site post-convention.
The Coop Pop-Up Shop (located across the street from the ACC at The Sunset Room):
65 exclusive items available ONLY at The Coop during RTX weekend.
All items were created through collaborations with famous artists outside of RT!
9) WEAPONS POLICY
You’re never too old to play dress up. Just be smart about it. Here are a few straightforward guidelines to follow so everyone will be dressed to impress – and safe!
No guns, swords, knives, clubs, or other weapons that may cause harm, including anything metal or sharp. Please be aware that if your cosplay includes large props, and/or a fake/simulated weapon, it will be subject to examination at the Austin Convention Center Weapons Check located in the Solar Atrium. We will also have metal detector checkpoints to enter the ACC, so please bear with us if lines are little longer. We want everyone to stay safe and happy during RTX Austin weekend!
Austin in the summer is HOT, y’all! And I mean HOT… and sweaty. Make sure to wear deodorant, carry around water, and wear the most comfortable shoes you own. This is not only for your comfort but the comfort of all attendees! No one wants a smelly nelly.
Well, that’s about it! If you have any questions or comments, the fastest way to get in touch is via the RTXEvent Twitter account. We love hearing from you all!
RTX Events Team