ChrisKO FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Might steal your tacos

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    • Money money money monnnneyy MONNNEY *Japan Entry #3*

      2 weeks ago

      ChrisKO Might steal your tacos


      So, this post will be about dat money. I'm going to try and keep this one a bit more concise, but we'll see how that goes. 


      • JPY
      • ATMs
      • Withdrawing cash before you go
      • Tipping
      • Credit Cards

      JPY or Japanese Yen!

      So, as you may have gathered, JPY is the stock term for Japanese Yen. Currently, it values at roughly 0.0092 compared to the .01 in USD. 

      In short, $1 = ¥109.

      JPY comes in all shapes and sizes. Even the valuable bits can be in coin format. I won't get super exhaustive on this one, though. Just keep in mind that at any given moment, you can have a ¥100 or ¥500 in your pocket (which equates to roughly $1 and $4.50, respectively). Most vending machines will accept ¥10s and up.

      Here's an image of what the money looks like.

      One thing to note: when you return to the US, banks will not accept your coins for exchange. So be sure to spend them all or exchange them at the airport in Japan before you depart. We meta-gamed the hell out of this, trying to spend all of our coin before we returned. 


      You'll likely be within proximity of a Family Mart, Lawsons, or 7-11 at any given time. Any of these will more than likely have an ATM for you to withdraw some cash from. Just keep in mind, some banks charge more for foreign transaction fees in this realm. I got hit with a roughly $15 fee with Bank of America, whereas Jamm (who has RBFCU) didn't see even a blip on her bank statement. So, make sure to read up on if your bank has fees in this realm. 

      This leads me into my next section!

      Consider Withdrawing Cash Before You Go

      This was hugely beneficial to me, since Bank of America will do this for free if you withdraw more than $1k. Otherwise, there's about a $7-8 fee for shipping.

      In short: Look into if your bank has a foreign currency exchange and go from there. Try to avoid doing this at your local airport, since the fees/exchange rates there are a bit bogus, IMO. 


      Don't do it. 

      Credit Cards

      You'll find that some places accept credit cards, however not all CCs are usually accepted out there. My American Express was useful in a few circumstances, but I highly recommend sticking to cash for this trip if you can help it. If you do end up using a card, you might want to do a bit more research on if your card has any presence out there and if so, make sure to notify your CC company. The last thing you want is for them to lock you out of your account while you're overseas. 

      Alright! This was kind of a boring one. Hopefully it was somewhat useful, though. The next one will be about transit! Grab some popcorn and hold onto your butts. That's going to be a long one. 

      Until next time. 


    • Let's talk about vidja games! *Japan Entry #2*

      2 weeks ago

      ChrisKO Might steal your tacos

      In this post, I'll be covering a small portion of the games you can commonly find in Japan as well as some things to look out for in this realm. 

      I won't be posting disclaimers for each of these. So please refer to post #1 if you've forgotten what I've said about these posts. ;) 

      Oh and one more note: I'm not particularly watching through the videos I'm posting below in full. Just scrubbing through to see if they cover the topic as well as I'm aiming for. 

      Okay, here we goooooo!


      • Claw Machines
      • Rhythm Games
      • Medal Games
      • Gacha Machines
      • *NEW* Japanese Exclusives

      In this post, I'm going to highlight a myriad of things relating to my experiences at the arcades in Japan. I didn't spend too much time playing the super neat Japanese exclusive games, so.. apologies in advance if that's what you're here for!

      Claw Machines (I'm sure I'm preaching to the choir on this one)

      If you're going to play any claw machines/prize machines (basically any machine where there's a chance you're going to snag a cute stuffed animal, chocolate/snacks, or one of them thar booby figures) you need to know this now: they are rigged like a lottery system. What I mean by this is, the claw has a better grasp on your prize at some interval of time after so many coins are placed in. I watched as the claw very visibly opened up and released my prize as soon as it got to the top. Like, it wasn't even being sneaky about it.

      Potentially better explanation?: Once every 'x' number of tries it'll grasp it for longer, but after 'y' amount of time the claw opens and drops your item. 

      I know this is kind of a known thing for claw machines in general, but I was pretty surprised when I saw the claw literally just open up as soon as it reached the top of the machine. 

      Additionally, there are so many variations of this style of game there. Each with it's own different series of pros and cons and style of prize. 

      All of this being said, there have been plenty of instances where folks have won, but just keep in mind, that Rem figure might be worth trying to buy for ¥2000 right down the street if you can't quite get it after 'x' attempts at ¥200 a go. 

      That being said, these are a huge draw in Japan and they're fun to play. I had a few instances where I got realllllllly close to winning a few things, but it just never worked out in my favor. 


      Here's a link to some 'tips' on how to play these types of games:

      Rhythm Games

      I can't speak on this subject a whole lot, since I'm not much of a rhythm gamer. But if you want to see some insaaaanely talented gamers in this particular realm, go check out the rhythm game floor at any of the arcades. I'm talking, custom gloves and headphones for some of these games. And the passion, OH the passion. I saw a guy 100% the song he was playing and scream "YES" and collapse right in front of the machine from excitement. 

      Additionally, if you've never seen Dance Rush Stardom, this is the place to do it. It's soooooo cool:

      Medal Games

      So, we made our way to TAITO Game Station with the intention of just getting 30m of game time in and ended up staying for 3-4 hours. The medal games there. If you're wondering what those are, here's a video of someone else playing: 

      So, why were we there for 3-4 hours? Well. We split into 3 groups of two and over the span of that 3-4 hours, each group hit the grand jackpot (roughly $200) in medal, which was super neat... at first. But then we realized something. 

      Gambling is mostly illegal in Japan, so those coins are basically useless outside of that floor (I believe) and you're mostly limited to that style of game. So, no trading in for that big fluffy penguin or tiddy figure, or whatever. The odds are super in your favor, since you can't really leave with their money and let me tell you, when you win, and you will, it's basically like defeating Safer-Sephiroth at the end of FFVII, but like, more insane. I'll let you figure this one out when you get there. Just be ready for the whole place to go off.

      Gacha Machines

      A 'Gacha Machine' is essentially a blind box vending machine that delivers a capsule with one of 'x' number of prizes from within a themed machine. They usually cost somewhere around ¥100-¥300 and can range from things like small Gundams to hats for your cats! When I was in Dotonbori in Osaka, at any given moment, I could likely do a 360 and spot at least one of these Gacha Machines. So, if you see one that has something you're kind of interested in, hold off! There will definitely be more opportunities for you to snag that perfect capsule! You'll find these en masse at arcades, too. 

      I would like to reiterate the cost of these, just so you don't find yourself accidentally spending all of your money, though: ¥100 is roughly equal to a dollar. It doesn't feel like it, though, since everything under ¥1000 (~$10) is in coin form. So, just be wary when you're feeding those machines to get that super sweet tomato hat for your furry friend. 

      Japanese Exclusive Arcade Goodness

      It seems like a culture has really developed in Japan surrounding these arcade games. It was a bit intimidating to walk up to these machines and give them a go, when the locals would kind of stare at you with coin in hand, waiting for you to quit wasting their time so they can play these games with their friends.That being said, no one was ever openly rude and it seems like they were used to this. So if you see an open machine, give it a go. If people watching you gives you anxiety, consider going in the morning or during slow times at the arcade. 

      The experience may be a bit peculiar, as every one of these games was in Japanese, but it was certainly an awesome experience. One game I tried was Gunslinger Stratos. I had to waffle my way through the menus, but once I played the game, it felt like a super cool dual wielding experience. I got my ass handed to me, but I still had fun. :) 


      Another game I saw, 'Senjo No Kizuna', a pod style mecha game, looked insanely neat! The graphics were a bit dated (think Armored Core 1 or 2), but the overall concept seemed to make you feel as if you were suiting up in a mecha and taking on other challengers in their respective mechs. I didn't get a chance to play this one, but if you get a chance, try it out and let me know what you think!

      Link:(Here's a video of a fella showing you how to play the game. There aren't many good videos on this, so, apologies for the.. barf cam?) 

      And then, of course, there's Final Fantasy Dissidia in arcade format. Not sure if we have this in the arcades here or not, but let me tell you, watching a row of folks playing this in an arcade was intense. I wasn't ready to try this out, but it made me want to pick it up as soon as I got home (spoiler: I haven't yet). 

      Alright. So. This felt a bit long winded. Did I go into too much detail? Did I forget anything? Let me know in the comments below! 

      Like. Subs... wait. That's not right.

      The next entry will be on currency!

      Thanks for reading!

      - ck.

    • Ohayo Gozaimasu! (well, sort of) *Japan Entry #1*

      2 weeks ago

      ChrisKO Might steal your tacos

      Hey there, friends!

      So, I've been really excited to share some of my newfound knowledge of what it's like to visit Japan and give some light on my personal experiences in hopes that it may help some of you down the line. Additionally! I'd be incredibly curious to hear what some of you have to say about my experiences or even any experiences you've had personally, there, in hopes that it'll better prepare me for my next adventure out there. 

      Now, before I go on, I'm going to set a few preliminary expectations. 

      1) YMMV. My experience will likely be pretty dang different than any experience you have (or have had). I get it. I'm simply writing this to A) share my experience because I had a blast and B) hopefully help you (the reader) with some of the common mistakes I made along the way and point you towards some of the cool things I tried that you might like.

      2) Don't be a dick. If I'm saying something incorrectly or did something incorrectly I'm mooooore than happy to talk through it/resolve it to make sure things were said in a correct manner. But we can do this constructively if we work together! :D

      Alright, sorry to be a total tease, but I'm only going to share the rough outline for this tonight and get started on my entries in full tomorrow(ish) (05/09)! Please note that this may change as I'm writing. 

      Here's that dang ole list: 


      • Claw machines
      • Rhythm Games
      • Medal machines
      • Gacha Machines


      • Coins
      • ATMs
      • Withdrawing cash before you go


      • JR 
      • Driving/Parking at the airport vs. Renting Cars (What's more cost effective?)
      • Suica
      • Google Maps/3rd party Apps
      • Walking (So. Much. Walking.)
      • Big travel days

      Places I visited (and things to do there!)


      • Arashiyama
      • Fushimi Inari


      • Dotonbori
      • Osaka Castle
      • Abeno Harukas


      • Akihabara 
      • Nakano
      • Odaiba
      • Shinjuku
      • Harajuku

      Places I missed (that I wish I hadn't)

      • Himeji castle
      • Nijo Castle
      • Tsukiji Market
      • Parks! (Yoyogi)


      • Due dilligence!
      •    Distance to stations, quality of the room, etc.
      • Pocket WiFi 

      General Information

      • WiFi/Cell Services
      • Hawkers (typically, the folk trying to sell you stuff or get you into their bars)
      • General Do’s/Don’ts
      • Toilets
      • Garbage

      Food Suggestions

      • Food is basically delicious everywhere
      • Specific food places in Osaka, Tokyo, Kyoto and more! 

      Souvenirs, figures, clothing, and you

      • Don't buy the 'first one' you see! 
      • Japan Exclusives
      • Tax Free
      • Duty Free 


      • Basic words to know and when to use them
      • How little you need just to get around

      And I think this about covers it as a starting point. I can't guarantee that each topic will be lengthy, but I definitely want to say at least a few words on each. 

      Actual blog things to come soon enough! For now, back to sleep! I'm still jet lagged like a mug. 



    • 15 Years and counting..

      1 month ago

      ChrisKO Might steal your tacos

      Tonight was pretty amazing. 

      I had a chance to check out the newest RT Doc: "Why We're Here" . The title kind of gives away the plot. So, you know, I'll try and avoid spoilers. :) 

      When I heard about this documentary, I was so elated. Not really sure what it was exactly. But I was just really amped about it. 

      Was it because I'm working for a company that's been around for long enough to warrant a documentary? 

      Was it because RT had seen so much growth and cool content over the past 15 years? 

      Was it because I wanted the free booze at the cocktail party? (I mean. No, but that was pretty sweet.)

      Before I saw it, I wasn't really sure. But then, the lights dimmed, we saw some super neat trailers, and as the documentary played, it all kind of just clicked.

      An abridged backstory to my history with RT: I knew incredibly little about the company before I started working here. What I did know was, 17 year old me thought PANICS was one of the funniest things to ever grace the internet - and that was the last I really heard of RT until 2015. Did I ever suspect I'd be working with the guys who made that? Absolutely not. Not because it seemed insurmountable, but because it wasn't really something you considered back then when watching videos on the internet. At least, not for me. Then again, I didn't even know what I wanted to do with my life around that time - but here we are. 

      Okay. Enough of that. 

      So as I'm watching this documentary, I started to notice that I was smiling like an idiot watching my peers and superiors on screen as they talked about the history of RT from it's humble beginnings, through RTX and so many other pieces (you'll just have to watch to find out). As it rolled on, though, I noticed that everyone on screen was just.. so incredibly sincere about everything they had to say. It's kind of hard to describe, but it just felt like everyone really truly cared about the company and its accomplishments, and it was such an awesome feeling to witness it on screen. It's not often in this industry, you meet so many passionate individuals within a single company that are there because they were inspired by something they saw them do years before and are now innovating and doing awesome things with said company. 

      Well, at least, not in my history, but ymmv. 

      Even more, it makes me so happy to see how much they realize that it's you, the community, that helps us to keep moving forward. Seriously. Without y'all, we wouldn't be over here working on cool shit™.

      So thank you! <3!

      I hope that in my coming years here, I get to spend more time meeting and establishing friendships with the folks at RT and doing more community things with you lovely people. I'm excited to see where this road takes us. 

      TL;DR - I'm pretty excited for y'all to see this documentary. I laughed. I cried. I had a great time and spent entirely way too long on this journal entry. Major kudos (o7) to all who worked on it and cheers to RT for 15 years. 

      Here's to 15 more.

      στην υγειά μας!

    • Let's talk about hiring!

      2 months ago

      ChrisKO Might steal your tacos

      Hello Journal (my old friend)!

      So, as you may or may not know, I'm getting to expand my team (huzzah!) and it has given me the opportunity to review all sorts of candidates' resumés, reels, and the like. Over the years, I've learned a good bit about what it's like to be on this side of the table and I'd like to use this entry as a platform to learn youze a thing or two about what (not) to do when applying for a job. Like. Literally anywhere. As well as for an audio position!

      BOXER-BRIEF DISCLAIMER, Y'ALL: If I come across as a pompous ass, I apologize. I'm just trying to give some advice with a bit of tongue-in-cheek humor along the way. I bear no ill-will towards any candidates who apply (even if/when some of y'all do some silly things). It takes a lot to just apply to a company and it can be super intimidating, and I definitely get it. So kudos to you for getting that far! I honestly don't mean for this to be a deterrent, but as a mildly(?) humorous way to help you strengthen yourself as a candidate for here, there, or anywhere. 

      I should also state that these opinions are my own and not in any way the view of the company as a whole.

      Let's get started, shall we? 


      I made sure there was one very key, bolded, addition at the very beginning of our job posting, as there's this weird misunderstanding that I'm looking for a composer for my team (hint: I'm not.): 

      "Applicants that do not include a demo reel that highlights your sound design and mix work will not be considered. This is not a composer position."

      And yet, 50% of the submissions I received either had zero reels and/or were composers looking for work. The problem here is that in the limited time I have to review resumes, I want to maximize the effort I take to listen to potential candidate's (who've read the rules') submissions. SO, when I'm scrolling through the applicants, if you did not include a reel or you mention your years of music creation and a link to your soundcloud page, your resume will likely be pushed off and potentially not even considered. 

      TL;DR this is the first test. Pass and you advance to the next round. Fail, and death by snoo-snoo (or just, you know, you won't get the job). 

      2) If you're going to apply for every position on a company's website, follow these rules: 

      Don't do it. 

      But seriously, employers will know when you apply to every role. It looks incredibly unprofessional and likely tells me that you're just a fan of the company and are trying to find your way in, but you don't really have anything to offer me/my team. The only time where this is even remotely acceptable is when you're applying to like-roles (e.g. Sound Designer, ADR Engineer, Mix Engineer, etc.). I'd even go as far as saying applying to a role for Editorial and Sound is acceptable, as there are similarities. But if you're going to do this, write different resumes and/or provide different reels! 

      3) FFS. INCLUDE A REEL.  

      9/10 times I start with a reel before a resume. If the reel is good, I'll look to see what's on the resume. I've had applicants straight out of college submit sharper reels than many 'veterans'. Seriously. Make a reel. It'll impress me if you even go as far as to make it private Vimeo video and give me a cool secret password. 10/10 cool. cool cool. cool. 

      LIFE PRO TIP: Include in your video (or anywhere that's visible) your contributions to the content you're showing. 

      "Name | Title of thing | Sound Design, Foley" 

      "Name | Title of thing | Creature vocalizations" 

      "Name | Title of thing | ADR" 

      If you don't include this, I can either assume you've done everything and/or nothing for a clip, and I'd rather not guess. 

      4) BIG ONE HERE. 

      Do your research on the company you're applying to. If you send a generic email that just reads as: 'Hi, I am interested in your company. I'm a good candidate because <insert generic good qualities/traits>. Hope to hear from you!' a small kitten forgets how to meow. Forever. 

      Okay, so I might be paraphrasing a weeee bit about the generic line, but you get the point, right? Read the post, study the company, write a cover letter that expresses what you know about them and why this is the company you're interested in and go from there. Some folks don't like cover letters, but I love them. It's my way of getting to understand the type of conversationalist you are. 

      Let's get super audio specific for a hot second. 

      5) Reel content, length, and basically all the things I have to say about them.

      A) 2-3 Minutes (Max) 

      As much as I'd love to watch your 48 hour film festival submission in its entirety, it's likely longer than I have time to commit to one candidate. I'm sorry and I love you, but this just isn't going to 

      work out. It's not you. It's your reel length.

      B) Put your best work first!

      At least to some degree. I'm sure you've got plenty of cool stuff in your reel, but just make sure you put the coolest stuff first. I want something that'll grab me as soon as your reel starts! If it doesn't grab me in the first 10-20 seconds (or so), I have to start clicking around, and then I might miss something cool. 

      C) Include relevant content to the posting you're applying to.

      This one's tricky. If you've been working in live-action for 5 years and are applying for an animation/games position, it'll be a bit more difficult to compare your work to other candidates that have animation/games centric reels. That being said, it doesn't disqualify you, at all. Any reel that showcases your abilities is better than nothing! It's just helpful to have works that are more closely in-line with the position you're applying for. 

      D) But Chris, I've not worked on any animation or games! 

      Dude. It's like you're reading my mind. I have got you covered! 

      My first reel comprised solely of trailer replacement content. What's that you ask? Well, start by heading over to the Youtubes and find a trailer/scenes from a show/film/game that you think you can get creative with, find a way to.. acquire.. said video, remove all the audio, and design some fresh new hotness for that sweet, sweet baby to show the world (or just, you know, potential employers). THOUGH! As an additional thought, don't be afraid to show others your reels! I've got an open door policy when it comes to reviewing reels. If you want me to take a look at it for critiques (or just for funsies), shoot me an email here: Please note: I don't want this to be construed as me saying 'I am great and my opinions are the bestest' I'm merely just saying, 'Hey, friend. Need an extra set of ears on your work? Let me check it out! I'd love to hear that fresh new hotness.' (Yeah, I know, sweet callback.) 

      E) Don't make your portions super incredibly long winded. 

      Unlike this journal entry, your individual pieces should be concise. Don't make me watch 50s of a scene to just see that super sweet last 10s of that same scene. It usually doesn't pay off (for all parties involved) and you've just gone and wasted a perfectly usable 50s for other awesome things. I get that context helps in some circumstances, but be clever about it. 

      I'm fairly certain this covers a pretty large majority of the things I wanted to cover. For your benefit, my want to get some things out of my brain, and because I clearly don't update this thing nearly enough. I really do appreciate the overwhelmingly large amount of folks interested in joining my team - I really am. This addition is definitely a bit overdue and I'm SO excited to have <insert your name here> join my team. This year's going to be <insert a mix of adjectives that describe both enjoyable and chaotic expectations for the year better than I can currently type>. 

      Alright. I think my brain has officially turned off at this point. 


      9... 8... 7... 

    • 2 Years and then some..​

      3 months ago

      ChrisKO Might steal your tacos


      So, instead of taking the time to write something big and grandiose, I'm just going to fill this void with little things to say here and there to maybe get into the groove of writing things. :) 

      January 25th officially marked my 2-year Anniversary with the company! How time flies. Over the past 2 years, I've really come to appreciate a lot of things RT has to offer. One of the utmost importance, however, is the community! Without you all, I don't think I'd have a place here. So, thanks for watching (and enjoying? lol) our content! Additionally, I'm incredibly grateful to have made friends with so many of my colleagues. Something tells me this is all adding up to head towards a grand 2018 adventure!

      Question for you lovely peeplz:

      What's some of your favorite RT animated content from this past year? Is there anything sound related that really stuck with you from any of our shows? Let me know!

      Happy Friday!

      - ck. 

    • I. HAVE. BEEN. STAFFENATED! (yus!)

      1 year ago

      ChrisKO Might steal your tacos


      I feel like receiving my staff badge here is like becoming 'Facebook Official'. Huzzah! :D

      I guess this is a good opportunity to update people on what's going on in my world! 

      Since last I wrote (ahem... 3 months ago..) I celebrated my 1 year anniversary at RT, received this beautiful memento, and wrapped my first season of RWBY. All the while we're wrapping up Sex Swing, and starting up on RVB15, Chibi 2, and Camp Camp 2.

      ...yeesh. We've been busy. 

      This past year has been a wealth of knowledge and I have a feeling the brainwaves are going to keep flowin'. Like more knowledge, into my brain, I mean. ANYWHO. I feel like this should be a longer post full of reflecting on the past year, but I'm totally drawing blanks right now. Though, I suppose it doesn't help that it's ~2am and my brain has been asleep for an hour.  

      So perhaps, instead of trying to draw blood from a stone with these blogging shenanigans, I'll take this opportunity to ask you, friends, do you blog? If so, how do you get the words from your noggin to the page? And how do you keep it consistent (throughout the post and the frequency you post at). 

      Many tanks, friends. <3 :D

    • RWBY Vol 4 Ch03: Creature Vocalization Audio Breakdown

      1 year ago

      ChrisKO Might steal your tacos


      I have been waiting for what feels like forever to talk about this episode! So much love and time went into this episode across the board (as it does for every episode). But this one, this was a Goliath of an episode. God. Damn. SO GOOD. 

      okokok. I needed to walk away for a second. The hype was too real. On to the purpose of this post: 

      I've been thinking long and hard (heheh) about posting a weekly breakdown of an element from the  episode released that week for anyone interested in reading, in hopes that it's somewhat informative and perhaps mildly entertaining, even. This week, I'm going to discuss creature vocalizations from this episode. I may go back and look at Chapters 01 and 02 if there's any interest, but we'll see. :) So, if you like what you read here, let me know and I'll continue on! Even if it's just one person getting some use out of it, I'm happy to keep going.   

      As a disclaimer: I don't want this to come across as pretentious by any means. I love what I do and I love to talk about it with those willing to listen. Even more, I love to compare notes and see if there's a way I can do what I do better! There are so many ways to do one thing faster/better. So, you know, let's take this as an opportunity to learn as a team! 

      So if you have any questions or constructive comments on the sounds of the episode, my blog, or anything in the aural realm, please feel free to let me know.

      Now! On to the topic at hand! 


      So here we go! 

      ----begin spoilees----

      Let's talk a bit about the Sea Dragon Grimm's Vocalizations: 

      In my time as a sound designer, I think creatures (organic and inorganic) are some my favorite things to work on. Something about giving a voice to something that doesn't actually exist in the real world, creating a dialogue for a completely new species, is really just amazing. For the dragon, there are a myriad of elements included, but some I wanted to point out: 

      - Snakes: Of all of the elements, this one may have been the most important, as it's more of a serpent/snake Eastern Dragon than a standard legendary Western Dragon. So it really needed to have the elements of snakes. Now originally, I had downplayed this a bit and went too Jurassic Park T-Rex, but after a brief discussion with Miles, the idea to bring these elements out more came to light and it felt perfect! A combination of hisses and rattles (with various processing) really hit this home for me. 

      - Inorganic Sounds: Ever since the days of old (read: ye olde Godzilla films, and others with large havoc-wreaking creatures) People have made inorganic object movements (e.g. dragging a cabinet across a floor) work for these types of creatures. I won't go into too much detail here, but I say; don't be afraid to try things that are far-and-wide unrelated to the thing on screen. You'd be surprised at what you can create. 

      - Lions, Tigers, and Bears: Well.. Sort of. I only used one of these. But they all provide really deep and beefy roars. Elephants and hippos are pretty nasty as well. Some of these elements make for great transients!

      ***TRADE SECRET*** (woooooowwwwwww)

      Recording at a higher sample rate then down converting to a much lower one, really does a stellar job of pitching down anything you've recorded (e.g. Recording at 192kHz and down-converting to 96kHz). It's a cleaner/meaner way to pitch down your recordings without having to do any extra processing. Here, I had a handful of creature sounds that were recorded in this fashion, down-converted, and then placed to make some big beefy MF Dargon vocals.  

      Outside of hunting for SFX, there is definitely some amount of processing that goes into the various elements, but a lot of my time goes into finding the right sound and placing them where it feels.. good (oh, so good). 

      While this was a pretty brief insight into my workflow for this part of the episode, I feel like it's a pretty good bit of coverage for now.

      Did you have any thoughts/opinions on the sounds from this week's episode? Let me know! :) 

      Thanks for stopping by! 

    • Oh, how time flies..

      1 year ago

      ChrisKO Might steal your tacos

      Man, I told myself I was going to try and make an effort to write in this more. Well, here's an attempt to populate it with some of what's been up. Since I last wrote in this, RTX happened. We wrapped on the first seasons of Camp Camp and Chibi, AND RvB14. We've also started on RWBY4 and have been preparing for the big move. Whew*

      This has definitely been the most fun I've had working on any projects thus far in my career. If I had to highlight a few big moments, I suppose it'd look something like this: 

      RvB14 'Caboose's Guide to Making Friends': This episode meant a good bit to me. Not only was it the first episode I worked on (yes, the first fully completed episode in RvB14), but in my transition to a new company, knowing close to no-one, I found myself needing the daily reminder that friends are everywhere.. You've just got to say 'hello!' <...friend party ova here, heyyyy-hoooo.>

      RvB14 'Mercs': Seeing everyone's reactions to the first episode of the Mercs story arc at RTX, really just validated all of the hard work that was put into that episode. I had never felt more proud to be a part of a production, than in that moment. (So.. thanks, friends. <3) 

      Camp Camp: My daily vocabulary is littered with inside jokes from this one. I still find myself referencing 'Reigny Day'... which in hindsight, may.. be.. a bad thing? :x 

      Chibi: The cutest damned thing I've ever worked on. 

      RWBY4.. what an amazing gargantuan of a show. We've only just begun, but I can tell this is going to be a ton of fun to work on, and I can't wait to share some of the sounds I've created for.. well.. I guess I'll share more details on the things I've designed as they're released. :) 

      There has been a lot more, but I'm not even going to attempt to go into any further detail. Not only because it'd take far too long, but because I'm sure it's mostly littered with 'you had to have been there' moments. But maybe I'll keep this thing up to date with the daily shenanigans as they occur. 

      For now, though, I'm off to bed. So.. y'know, goodnight!



    • Beepboopbeepboop

      1 year ago

      ChrisKO Might steal your tacos

      With two weeks until RTX, all of the content is barreling down the pipeline at high speeds. I'm incredibly excited to show off a bit of what my team has been up to! All of the extra hours we've put into our work will be worth it. I feel it in my fingers (I feel it in my toeees).

      Kind of relevant; I had a chance to watch some reaction videos today on stuff I've worked on this season, and I feel like that really kicked the hype train up another notch. It's so great to hear feedback from the community. I kind of imagine it being like a mini-RTX to some extent. But then again, I suppose I'll find out soon enough, as this year will be my first RTX! Bonus: I will also be hosting a an audio centric panel as well as joining in for an edit and audio team panel on Saturday! I'll be sharing more info over the coming days, so get hype! The RTX Hype Train is reeeeeeeeal!

      Until next time, Superfriends!

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  • Questions answered by ChrisKO

    Hm. That's a good one. Since I don't have just one favorite thing, here is a short list. :)

    1. Pretty much every VO session has a myriad of fantastic outtakes, most of which are probably best left in the booth.
    2. Working with the Directors on polishing up the mixes on each episode before it goes live. They let us have a lot of creative freedom with our audio, while still offering their vision, which really helps the end product shine brightly with everyone's offerings.
    3. The many random massages I get from Miles when I'm on hour 13 at the board. That man is a saint. <3

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