I have been waiting for what feels like forever to talk about this episode! So much love and time went into this episode across the board (as it does for every episode). But this one, this was a Goliath of an episode. God. Damn. SO GOOD.
okokok. I needed to walk away for a second. The hype was too real. On to the purpose of this post:
I've been thinking long and hard (heheh) about posting a weekly breakdown of an element from the episode released that week for anyone interested in reading, in hopes that it's somewhat informative and perhaps mildly entertaining, even. This week, I'm going to discuss creature vocalizations from this episode. I may go back and look at Chapters 01 and 02 if there's any interest, but we'll see. :) So, if you like what you read here, let me know and I'll continue on! Even if it's just one person getting some use out of it, I'm happy to keep going.
As a disclaimer: I don't want this to come across as pretentious by any means. I love what I do and I love to talk about it with those willing to listen. Even more, I love to compare notes and see if there's a way I can do what I do better! There are so many ways to do one thing faster/better. So, you know, let's take this as an opportunity to learn as a team!
So if you have any questions or constructive comments on the sounds of the episode, my blog, or anything in the aural realm, please feel free to let me know.
Now! On to the topic at hand!
IF YOU HAVEN'T SEEN VOLUME 4 CH03 YET, DON'T READ ANY FURTHER! SLIGHT SPOILEES BELOW!
So here we go!
Let's talk a bit about the Sea Dragon Grimm's Vocalizations:
In my time as a sound designer, I think creatures (organic and inorganic) are some my favorite things to work on. Something about giving a voice to something that doesn't actually exist in the real world, creating a dialogue for a completely new species, is really just amazing. For the dragon, there are a myriad of elements included, but some I wanted to point out:
- Snakes: Of all of the elements, this one may have been the most important, as it's more of a serpent/snake Eastern Dragon than a standard legendary Western Dragon. So it really needed to have the elements of snakes. Now originally, I had downplayed this a bit and went too Jurassic Park T-Rex, but after a brief discussion with Miles, the idea to bring these elements out more came to light and it felt perfect! A combination of hisses and rattles (with various processing) really hit this home for me.
- Inorganic Sounds: Ever since the days of old (read: ye olde Godzilla films, and others with large havoc-wreaking creatures) People have made inorganic object movements (e.g. dragging a cabinet across a floor) work for these types of creatures. I won't go into too much detail here, but I say; don't be afraid to try things that are far-and-wide unrelated to the thing on screen. You'd be surprised at what you can create.
- Lions, Tigers, and Bears: Well.. Sort of. I only used one of these. But they all provide really deep and beefy roars. Elephants and hippos are pretty nasty as well. Some of these elements make for great transients!
***TRADE SECRET*** (woooooowwwwwww)
Recording at a higher sample rate then down converting to a much lower one, really does a stellar job of pitching down anything you've recorded (e.g. Recording at 192kHz and down-converting to 96kHz). It's a cleaner/meaner way to pitch down your recordings without having to do any extra processing. Here, I had a handful of creature sounds that were recorded in this fashion, down-converted, and then placed to make some big beefy MF Dargon vocals.
Outside of hunting for SFX, there is definitely some amount of processing that goes into the various elements, but a lot of my time goes into finding the right sound and placing them where it feels.. good (oh, so good).
While this was a pretty brief insight into my workflow for this part of the episode, I feel like it's a pretty good bit of coverage for now.
Did you have any thoughts/opinions on the sounds from this week's episode? Let me know! :)
Thanks for stopping by!